[LeetCode] 380. Insert Delete GetRandom O(1) 插入删除获得随机数O(1)时间

Design a data structure that supports all following operations in average O(1) time.

 

  1. insert(val): Inserts an item val to the set if not already present.
  2. remove(val): Removes an item val from the set if present.
  3. getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.

 

Example:

// Init an empty set.
RandomizedSet randomSet = new RandomizedSet();

// Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomSet.insert(1);

// Returns false as 2 does not exist in the set.
randomSet.remove(2);

// Inserts 2 to the set, returns true. Set now contains [1,2].
randomSet.insert(2);

// getRandom should return either 1 or 2 randomly.
randomSet.getRandom();

// Removes 1 from the set, returns true. Set now contains [2].
randomSet.remove(1);

// 2 was already in the set, so return false.
randomSet.insert(2);

// Since 1 is the only number in the set, getRandom always return 1.
randomSet.getRandom();

设计一个数据结构在O(1)时间内完成:insert(val),remove(val),getRandom()

由于是O(1)时间,要用哈希表 + 数组(HashMap + Array),数组用来保存数字,哈希表用来建立每个数字和其在数组中的位置之间的映射。

插入操作:先判断是否在HashMap里,如果存在则不需要插入,直接返回false。不存在的话,把此数插入到数组的末尾,然后在HashMap中建立数字和其位置的映射。

删除操作:先判断是否在HashMap里,如果没有,直接返回false。由于HashMap的删除是O(1)时间,而数组并不是。为了保证了O(1)时间内的删除,把要删除的数字和数组的最后一个数调换个位置,然后修改对应的HashMap中的值,删除数组的最后一个元素即可。

返回随机数:随机生成一个数组位置,返回该位置上的数字。

Java:

public class RandomizedSet {
    Map<Integer, Integer> map;//<val, index in arrlist>
    List<Integer> list;//keep a record of value for get random 
    int size;//map and list are the same size
    Random rand;
    /** Initialize your data structure here. */
    public RandomizedSet() {
        this.map = new HashMap<>();
        this.list = new ArrayList<>();
        this.size = 0;
        this.rand = new Random();
    }
    
    /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
    public boolean insert(int val) {
        if(map.containsKey(val)) return false;
        map.put(val, size);
        list.add(val);
        size++;
        return true;
    }
    
    /** Removes a value from the set. Returns true if the set contained the specified element. */
    public boolean remove(int val) {
        if(map.containsKey(val)){
            int last = list.get(size - 1);
            list.set(map.get(val), last);//use last added ele to fill the element to be removed 
            map.put(last, map.get(val));//update last added ele's index in list
            map.remove(val);
            list.remove(size - 1);//remove at end is constant
            size--;
            return true;
        }
        return false;
    }
    
    /** Get a random element from the set. */
    public int getRandom() {
        return list.get(rand.nextInt(size));
    }
}

Python:

import random
class RandomizedSet(object):

    def __init__(self):
        """
        Initialize your data structure here.
        """
        self.dataMap = {}
        self.dataList = []

    def insert(self, val):
        """
        Inserts a value to the set. Returns true if the set did not already contain the specified element.
        :type val: int
        :rtype: bool
        """
        if val in self.dataMap:
            return False
        self.dataMap[val] = len(self.dataList)
        self.dataList.append(val)
        return True

    def remove(self, val):
        """
        Removes a value from the set. Returns true if the set contained the specified element.
        :type val: int
        :rtype: bool
        """
        if val not in self.dataMap:
            return False
        idx = self.dataMap[val]
        tail = self.dataList.pop()
        if idx < len(self.dataList):
            self.dataList[idx] = tail
            self.dataMap[tail] = idx
        del self.dataMap[val]
        return True

    def getRandom(self):
        """
        Get a random element from the set.
        :rtype: int
        """
        return random.choice(self.dataList)  

C++:

class RandomizedSet {
public:
    /** Initialize your data structure here. */
    RandomizedSet() {}
    
    /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
    bool insert(int val) {
        if (m.count(val)) return false;
        nums.push_back(val);
        m[val] = nums.size() - 1;
        return true;
    }
    
    /** Removes a value from the set. Returns true if the set contained the specified element. */
    bool remove(int val) {
        if (!m.count(val)) return false;
        int last = nums.back();
        m[last] = m[val];
        nums[m[val]] = last;
        nums.pop_back();
        m.erase(val);
        return true;
    }
    
    /** Get a random element from the set. */
    int getRandom() {
        return nums[rand() % nums.size()];
    }
private:
    vector<int> nums;
    unordered_map<int, int> m;
};

 

类似题目:

[LeetCode] 381. Insert Delete GetRandom O(1) - Duplicates allowed 插入删除和获得随机数O(1)时间 - 允许重复  

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posted @ 2018-03-06 07:03  轻风舞动  阅读(922)  评论(0编辑  收藏  举报