51单片机蜂鸣器播放音乐
记得查PDF,改引脚!!!!! 我第一次就没看引脚然后浪费了十几分钟!!!
最常用的生日快乐歌:
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/*生日快乐歌曲*/
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/*******************************************/
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sbit beep = P1^5;
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uchar code SONG_TONE[]={212,212,190,212,159,169,212,212,190,212,142,159,
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212,212,106,126,159,169,190,119,119,126,159,142,159,0};
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uchar code SONG_LONG[]={9,3,12,12,12,24,9,3,12,12,12,24,
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9,3,12,12,12,12,12,9,3,12,12,12,24,0};
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//延时
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void DelayMS(uint x)
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{
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uchar t;
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while(x--) for(t=0;t<120;t++);
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}
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void PlayMusic()
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{
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uint i=0,j,k;
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while(SONG_LONG[i]!=0||SONG_TONE[i]!=0)
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{ //播放各个音符,SONG_LONG 为拍子长度
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for(j=0;j<SONG_LONG[i]*20;j++)
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{
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beep=~beep;
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//SONG_TONE 延时表决定了每个音符的频率
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for(k=0;k<SONG_TONE[i]/3;k++);
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}
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DelayMS(10);
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i++;
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}
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}
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void main()
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{
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beep=0;
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while(1)
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{
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PlayMusic(); //播放生日快乐
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DelayMS(500); //播放完后暂停一段时间
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}
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}
两只蝴蝶~~:
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/*两只蝴蝶歌曲*/
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/*******************************************/
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sbit beepIO=P1^5; // 输出 为 P1.5 可以修改 成 其它 IO 口
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uchar m,n;
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uchar code T[49][2]={{0,0},
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{0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{0xFA,0xB9},{0xFB,0x03},{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B},
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{0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},{0xFD,0x08},{0xFD,0x33},{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x05},
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{0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x99},{0xFE,0xAD},{0xFE,0xC0},{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x02},
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{0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},{0xFF,0x42},{0xFF,0x4C},{0xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}
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};
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uchar code music[][2]={{0,4},
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{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},
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{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,24},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{21,24},
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{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},
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{23,4},{26,4},{26,16},{26,4},{28,4},{26,4},{23,24},{21,4},{23,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{16,2},{19,2},{19,24},{0,20},
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{26,4},{26,4},{28,4},{31,4},{30,4},{30,4},{28,4},{23,4},{21,4},{21,4},{23,16},{0,4},{23,4},{23,4},{26,4},{28,8},{28,12},{16,4},{23,4},{21,4},
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{21,24},{23,4},{26,4},{26,4},{23,4},{26,8},{0,4},{31,8},{30,4},{28,4},{30,4},{23,8},{0,4},{28,4},{28,4},{30,4},{28,4},{26,4},{23,4},{21,8},{23,4},{21,4},{23,4},{26,16},
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{0xFF,0xFF}};
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void delay(uchar p)
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{
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uchar i,j;
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for(;p>0;p--)
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for(i=181;i>0;i--)
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for(j=181;j>0;j--);
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}
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void pause()
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{
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uchar i,j;
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for(i=150;i>0;i--)
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for(j=150;j>0;j--);
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}
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void T0_int() interrupt 1
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{
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beepIO=!beepIO;
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TH0=T[m][0]; TL0=T[m][1];
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}
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void main()
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{
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uchar i=0;
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TMOD=0x01; EA=1; ET0=1;
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while(1)
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{
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m=music[i][0];n=music[i][1];
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if(m==0x00)
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{TR0=0;delay(n);i++;}
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else if(m==0xFF)
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{TR0=0;delay(30);i=0;}
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else if(m==music[i+1][0])
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{TR0=1;delay(n);TR0=0;pause();i++;}
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else
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{TR0=1;delay(n);i++;}
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}
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}
祝你平安:
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/*祝你平安*/
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/*******************************************/
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unsigned char Count;
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sbit _Speak =P1^5 ;
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unsigned char code SONG[] ={ //祝你平安
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0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
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0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
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0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
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0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
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0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
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0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
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0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
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0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
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0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
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0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
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0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
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0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
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0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
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0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00};
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void Time0_Init()
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{
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TMOD = 0x01;
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IE = 0x82;
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TH0 = 0xD8;
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TL0 = 0xEF; //12MZ晶振,10ms
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}
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void Time0_Int() interrupt 1
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{
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TH0 = 0xD8;
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TL0 = 0xEF;
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Count++; //长度加1
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}
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/*-------------------------------------------------
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功能:1MS延时子程序
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-------------------------------------------------*/
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void Delay_xMs(unsigned int x)
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{
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unsigned int i,j;
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for( i =0;i < x;i++ )
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{
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for( j =0;j<3;j++ );
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}
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}
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void Play_Song(unsigned char i)
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{
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unsigned char Temp1,Temp2;
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unsigned int Addr;
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Count = 0; //中断计数器清0
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Addr = i * 217;
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while(1)
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{
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Temp1 = SONG[Addr++];
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if ( Temp1 == 0xFF ) //休止符
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{
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TR0 = 0;
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Delay_xMs(100);
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}
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else if ( Temp1 == 0x00 ) //歌曲结束符
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{
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return;
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}
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else
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{
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Temp2 = SONG[Addr++];
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TR0 = 1;
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while(1)
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{
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_Speak = ~_Speak;
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Delay_xMs(Temp1);
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if ( Temp2 == Count )
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{
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Count = 0;
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break;
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}
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}
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}
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}
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}
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/*-------------------------------------------------
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功能:主程序
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-------------------------------------------------*/
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void main()
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{
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Time0_Init(); //定时器0中断初始化
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while(1)
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{
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Play_Song(0); //播放
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}
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}