51单片机蜂鸣器播放音乐

记得查PDF,改引脚!!!!! 我第一次就没看引脚然后浪费了十几分钟!!! 

最常用的生日快乐歌: 

  1.  
     /*生日快乐歌曲*/
  2.  
    /*******************************************/ 
  3.  
     
  4.  
    #include <reg51.h>
  5.  
    #define uint unsigned int
  6.  
    #define uchar unsigned char
  7.  
    sbit beep = P1^5;
  8.  
    uchar code SONG_TONE[]={212,212,190,212,159,169,212,212,190,212,142,159,
  9.  
    212,212,106,126,159,169,190,119,119,126,159,142,159,0};
  10.  
     
  11.  
    uchar code SONG_LONG[]={9,3,12,12,12,24,9,3,12,12,12,24,
  12.  
    9,3,12,12,12,12,12,9,3,12,12,12,24,0};
  13.  
     
  14.  
    //延时
  15.  
    void DelayMS(uint x)
  16.  
    {
  17.  
    uchar t;
  18.  
    while(x--) for(t=0;t<120;t++);
  19.  
    }
  20.  
     
  21.  
    void PlayMusic()
  22.  
    {
  23.  
    uint i=0,j,k;
  24.  
    while(SONG_LONG[i]!=0||SONG_TONE[i]!=0)
  25.  
    { //播放各个音符,SONG_LONG 为拍子长度
  26.  
        for(j=0;j<SONG_LONG[i]*20;j++)
  27.  
    {
  28.  
        beep=~beep;
  29.  
    //SONG_TONE 延时表决定了每个音符的频率
  30.  
        for(k=0;k<SONG_TONE[i]/3;k++);
  31.  
    }
  32.  
        DelayMS(10);
  33.  
        i++;
  34.  
    }
  35.  
    }
  36.  
     
  37.  
     
  38.  
    void main()
  39.  
    {
  40.  
     
  41.  
    beep=0;
  42.  
    while(1)
  43.  
    {
  44.  
    PlayMusic(); //播放生日快乐
  45.  
    DelayMS(500); //播放完后暂停一段时间
  46.  
    }
  47.  
    }

 

两只蝴蝶~~: 

  1.  
    /*两只蝴蝶歌曲*/  
  2.  
    /*******************************************/
  3.  
     
  4.  
    #include <reg51.h>             // 这是  单片机音乐代码生成器  生成的代码
  5.  
    #define uchar unsigned char
  6.  
    sbit beepIO=P1^5;                 // 输出 为 P1.5  可以修改 成 其它 IO 口
  7.  
    uchar m,n;
  8.  
    uchar code T[49][2]={{0,0},
  9.  
    {0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{0xFA,0xB9},{0xFB,0x03},{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B},
  10.  
    {0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},{0xFD,0x08},{0xFD,0x33},{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x05},
  11.  
    {0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x99},{0xFE,0xAD},{0xFE,0xC0},{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x02},
  12.  
    {0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},{0xFF,0x42},{0xFF,0x4C},{0xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}
  13.  
    };
  14.  
    uchar code music[][2]={{0,4},
  15.  
    {23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},
  16.  
    {23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,24},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{21,24},
  17.  
    {23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},
  18.  
    {23,4},{26,4},{26,16},{26,4},{28,4},{26,4},{23,24},{21,4},{23,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{16,2},{19,2},{19,24},{0,20},
  19.  
    {26,4},{26,4},{28,4},{31,4},{30,4},{30,4},{28,4},{23,4},{21,4},{21,4},{23,16},{0,4},{23,4},{23,4},{26,4},{28,8},{28,12},{16,4},{23,4},{21,4},
  20.  
    {21,24},{23,4},{26,4},{26,4},{23,4},{26,8},{0,4},{31,8},{30,4},{28,4},{30,4},{23,8},{0,4},{28,4},{28,4},{30,4},{28,4},{26,4},{23,4},{21,8},{23,4},{21,4},{23,4},{26,16},
  21.  
    {0xFF,0xFF}};
  22.  
    void delay(uchar p)
  23.  
    {
  24.  
        uchar i,j;
  25.  
        for(;p>0;p--)
  26.  
        for(i=181;i>0;i--)
  27.  
        for(j=181;j>0;j--);
  28.  
    }
  29.  
    void pause()
  30.  
    {
  31.  
        uchar i,j;
  32.  
        for(i=150;i>0;i--)
  33.  
        for(j=150;j>0;j--);
  34.  
    }
  35.  
    void T0_int() interrupt 1
  36.  
    {
  37.  
     beepIO=!beepIO;
  38.  
     TH0=T[m][0]; TL0=T[m][1];
  39.  
    }
  40.  
    void main()
  41.  
    {
  42.  
     uchar i=0;
  43.  
     TMOD=0x01;  EA=1; ET0=1;
  44.  
     while(1)
  45.  
          {
  46.  
            m=music[i][0];n=music[i][1];
  47.  
               if(m==0x00)
  48.  
                 {TR0=0;delay(n);i++;}
  49.  
               else if(m==0xFF)
  50.  
                 {TR0=0;delay(30);i=0;}
  51.  
               else if(m==music[i+1][0])
  52.  
                 {TR0=1;delay(n);TR0=0;pause();i++;}
  53.  
               else
  54.  
                 {TR0=1;delay(n);i++;}
  55.  
          }
  56.  
    }

 祝你平安:

  1.  
    /*祝你平安*/  
  2.  
    /*******************************************/
  3.  
     
  4.  
    #include "reg52.h"
  5.  
    unsigned char Count;
  6.  
    sbit _Speak =P1^5 ;
  7.  
    unsigned char code SONG[] ={      //祝你平安
  8.  
    0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
  9.  
    0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
  10.  
    0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
  11.  
    0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
  12.  
    0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
  13.  
    0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
  14.  
    0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
  15.  
    0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
  16.  
    0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
  17.  
    0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
  18.  
    0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
  19.  
    0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
  20.  
    0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
  21.  
    0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00};
  22.  
     
  23.  
    void Time0_Init()
  24.  
    {
  25.  
     TMOD = 0x01;
  26.  
     IE   = 0x82;
  27.  
     TH0  = 0xD8;
  28.  
     TL0  = 0xEF;  //12MZ晶振,10ms
  29.  
    }
  30.  
     
  31.  
    void Time0_Int() interrupt 1
  32.  
    {
  33.  
     TH0 = 0xD8;
  34.  
     TL0 = 0xEF;
  35.  
     Count++;   //长度加1
  36.  
    }
  37.  
     
  38.  
    /*-------------------------------------------------
  39.  
    功能:1MS延时子程序
  40.  
    -------------------------------------------------*/
  41.  
    void Delay_xMs(unsigned int x)
  42.  
    {
  43.  
        unsigned int i,j;
  44.  
        for( i =0;i < x;i++ )
  45.  
        {
  46.  
            for( j =0;j<3;j++ );
  47.  
        }
  48.  
    }
  49.  
     
  50.  
    void Play_Song(unsigned char i)
  51.  
    {
  52.  
     unsigned char Temp1,Temp2;
  53.  
     unsigned int Addr;
  54.  
     Count = 0;      //中断计数器清0
  55.  
     Addr = i * 217;
  56.  
     while(1)
  57.  
     {
  58.  
      Temp1 = SONG[Addr++];
  59.  
         if ( Temp1 == 0xFF )          //休止符
  60.  
         {
  61.  
          TR0 = 0;
  62.  
          Delay_xMs(100);
  63.  
         }
  64.  
         else if ( Temp1 == 0x00 )   //歌曲结束符
  65.  
         {
  66.  
          return;
  67.  
         }
  68.  
         else
  69.  
         {
  70.  
          Temp2 = SONG[Addr++];
  71.  
          TR0 = 1;
  72.  
         while(1)
  73.  
         {
  74.  
           _Speak = ~_Speak;
  75.  
           Delay_xMs(Temp1);
  76.  
           if ( Temp2 == Count )
  77.  
           {
  78.  
            Count = 0;
  79.  
            break;
  80.  
           }
  81.  
          }
  82.  
         }
  83.  
     }
  84.  
    }
  85.  
    /*-------------------------------------------------
  86.  
    功能:主程序
  87.  
    -------------------------------------------------*/
  88.  
    void main()
  89.  
    {
  90.  
     Time0_Init();   //定时器0中断初始化
  91.  
     while(1)
  92.  
     {
  93.  
      Play_Song(0);  //播放
  94.  
     }
  95.  
    }
posted @ 2022-06-06 14:55  苍月代表我  阅读(1108)  评论(0)    收藏  举报