备忘录模式(Memento Pattern),在不破坏封装的前提下,捕获一个对象的内部状态,并在该对象之外保存这个状态。这样以后就可以就该对象恢复到原先保存的状态。 当系统功能比较复杂,而且需要记录历史属性以便当需要时做恢复动作。Originator可以根据保存的Memento信息还原到前一状态。
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using System;
namespace DoFactory.GangOfFour.Memento.Structural
{
/// <summary>
/// MainApp startup class for Structural
/// Memento Design Pattern.
/// </summary>
class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
static void Main()
{
Originator o = new Originator();
o.State = "On";
Caretaker c = new Caretaker();
c.Memento = o.CreateMemento();
o.State = "Off";
o.SetMemento(c.Memento);
Console.ReadKey();
}
}
//1、发起人类Originator
class Originator
{
private string _state;
public string State
{
get { return _state; }
set
{
_state = value;
Console.WriteLine("State = " + _state);
}
}
// 创建 memento
public Memento CreateMemento()
{
return (new Memento(_state));
}
//恢复原来的状态
public void SetMemento(Memento memento)
{
Console.WriteLine("Restoring state...");
State = memento.State;
}
}
//2、备忘录类Memento
class Memento
{
private string _state;
public Memento(string state)
{
this._state = state;
}
// 获取或设置状态
public string State
{
get { return _state; }
}
}
//3、管理者类Caretaker
class Caretaker
{
private Memento _memento;
//获取或设置memento
public Memento Memento
{
set { _memento = value; }
get { return _memento; }
}
}
}