# DoubleLi

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# HTML5 video

https://github.com/remy/html5demos/blob/master/demos/video.html

  <video preload="metadata"> <!-- https://bugzilla.mozilla.org/show_bug.cgi?id=676422 -->
<source src="assets/dizzy.mp4" type="video/mp4" />
<source src="assets/dizzy.webm" type="video/webm" />
<source src="assets/dizzy.ogv" type="video/ogg" />
</video>

HTML5支持video和audio之前， 网页播放流媒体文件， 都是通过其它方法， 例如 activex插件 或者 flash。

# 规范

https://www.w3.org/TR/html5/embedded-content-0.html#the-video-element

Content model:
If the element has a src attribute: zero or more track elements, then transparent, but with no media element descendants.
If the element does not have a src attribute: zero or more source elements, then zero or more track elements, then transparent, but with no media element descendants.
Content attributes:
Global attributes
src - Address of the resource
crossorigin - How the element handles crossorigin requests
poster - Poster frame to show prior to video playback
preload - Hints how much buffering the media resource will likely need
autoplay - Hint that the media resource can be started automatically when the page is loaded
mediagroup - Groups media elements together with an implicit MediaController
loop - Whether to loop the media resource
muted - Whether to mute the media resource by default
controls - Show user agent controls
width - Horizontal dimension
height - Vertical dimension

# video如何下载的？

http://ronallo.com/blog/html5-video-everything-i-needed-to-know/

HTML5 video does not work like streaming technologies or Flash. So how does the browser manage to play a long video without downloading the whole file before playing it? Part of the trick is that the video is encoded in such a way that the metadata is at the top of the file. This means once the first chunk of data is returned it is enough to determine whether the browser can play it all the way through. If you are encoding video for use with the video element, you will want to choose the Web optimized option in the encoding software. (See the section on video encoding above.)

The real trick though is how Web servers allow you to only download the a part of a file you request. The browser requests a chunk of the video at a time which allows HTML5 video to give the appearance of streaming. This behavior of mimicking streaming is called progressive download. This also allows fast seeking through the video by clicking the time rail on an unbuffered portion of the video. In general, requesting just a chunk of a file from a Web server is called a range request or “byte serving.”

You may need to do some configuration on your video server to allow for range requests. You can test this by looking at the response headers for one of your video files. Here we look at the headers for our demo video on the command line.

\$ curl -I http://siskel.lib.ncsu.edu/RIS/getting_a_book/getting_a_book.mp4
HTTP/1.1 200 OK
Content-Length: 8343631
Content-Type: video/mp4
Last-Modified: Thu, 20 Dec 2012 19:40:10 GMT
Accept-Ranges: bytes
ETag: "f79b80d2e9decd1:89fd"
Server: Microsoft-IIS/6.0
Access-Control-Allow-Origin: *
X-Powered-By: ASP.NET
Date: Sat, 22 Dec 2012 22:04:23 GMT

You will be looking for the “Accept-Ranges: bytes” header which advertises that the server can accept range requests.

range请求的解释：

You can look at the request headers to see how this works from the client’s perspective. Using the network tab of the browser’s developer tools or an add-on like Firefox’s Live HTTP Headers. Go to this demo page and you’ll see “Range: bytes=0-” as one of the headers the browser sends when making a request for the video. This is the initial request for the first chunk of bytes. A successful response will begin with a “206 Partial Content” response code. The response will include the “Accept-Ranges: bytes” header to show that range requests are accepted. The Content-Range header (e.g. “Content-Range: bytes 0-3771428/3771429”) shows the range of bytes which were transferred in the current response followed after the slash by the total number of bytes in the file. You’ll also see in the time rail for most players that part of the video timeline has been “buffered” and is available to play. The Content-Length header will show the actual number of bytes which were transferred with each request.

# live streaming 不支持

https://tools.ietf.org/html/draft-pantos-http-live-streaming-19

Abstract

This document describes a protocol for transferring unbounded streams
of multimedia data.  It specifies the data format of the files and
the actions to be taken by the server (sender) and the clients
(receivers) of the streams.  It describes version 7 of this protocol.

http://stackoverflow.com/questions/5623912/how-to-stream-live-video-in-html5

I don't think it is possible now to "cheat" the HTML5 browser to encapsulate the live video stream to a ".mp4" file. I believe HTML5 will consider live video support in a near future. What you can do is just wait. :)

## Future of Media on the Web

The simple video element is rather pedestrian these days. There’re so many other interesting things happening with media on the Web.

• Web Audio API: Not the same as the <audio> element
• WebRTC: Real Time Communication between browsers
• Popcornjs: Sync other content along with other time-based media.
• Canvas + Video: Adding a video to a canvas adds all sorts of possibilities for what you can do with video in the browser. Here’s a demo of an exploding video.
• Media Fragments: Make it possible to address a fragment of a piece of media using URIs.
• Media Groups
posted on 2020-06-30 20:33  DoubleLi  阅读(730)  评论(0编辑  收藏