threejs入门实例1--几何体

效果图:

 

在线演示地址:

http://oa.hopenchina.com:8086/webgl/moreObject.html

 

完整代码:

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <title></title>
    </head>
    <body>
        <script src="js/three.min.js"></script>
        <script src="js/OrbitControls.js"></script>
        <script>
            //创建场景
            var scene = new THREE.Scene();

            /**
             * 相机设置
             */
            var width = window.innerWidth-16; //窗口宽度
            var height = window.innerHeight-20; //窗口高度
            var k = width / height; //窗口宽高比
            var camera = new THREE.PerspectiveCamera(75, k,  1, 1000);//创建透视相机对象
            camera.position.set(200, 300, 100); //设置相机位置            
            camera.position.z = 200;

            /**
             * 创建渲染器对象
             */
            var renderer = new THREE.WebGLRenderer();
            renderer.setSize(width, height);//设置渲染区域尺寸
            renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
            document.body.appendChild(renderer.domElement); //body元素中插入canvas对象
            
            //创建立方体模型
            var geometry = new THREE.BoxGeometry(100, 100, 100);
            var texture = new THREE.TextureLoader().load("./img/tietu.jpg")//创建纹理贴图
            var material = new THREE.MeshBasicMaterial({//创建材质
                map: texture,
            });
            material.opacity = 0.9;
            material.transparent = true;
            var cube = new THREE.Mesh(geometry, material);            //创建网格对象
            scene.add(cube);//把网格对象添加到场景中

            //点光源
            var point = new THREE.PointLight(0xffffff);
            point.position.set(400, 200, 300); //点光源位置
            scene.add(point); //点光源添加到场景中

            // 球体网格模型
            var geometry2 = new THREE.SphereGeometry(60, 20, 20);
            var material2 = new THREE.MeshLambertMaterial({ //网格材质
                color: 0x0000ff,
                wireframe:true,//是否网格材质
                // emissive:0xad1919,
                vertexColors: THREE.NoColors,
                // specular:0x4488ee,
                shininess: 12
            });

            var mesh2 = new THREE.Mesh(geometry2, material2); //网格模型对象Mesh
            mesh2.translateY(150); //球体网格模型沿Y轴正方向平移120
            scene.add(mesh2);

            // 圆柱网格模型
            var geometry3 = new THREE.CylinderGeometry( 50, 50, 150, 25 );
            var material3 = new THREE.MeshLambertMaterial({
                color: 0xffff00
            });
            var mesh3 = new THREE.Mesh(geometry3, material3); //网格模型对象Mesh
            mesh3.position.set(150, 25, 0); //设置mesh3模型对象的xyz坐标为120,0,0
            scene.add(mesh3); //

            // 辅助坐标系  参数250表示坐标系大小,可以根据场景大小去设置
            var axisHelper = new THREE.AxisHelper(250);
            scene.add(axisHelper);
            
            //添加帧渲染
            function render() {
                renderer.render(scene, camera); //执行渲染操作
                cube.rotateY(0.01); //每次绕y轴旋转0.01弧度
                requestAnimationFrame(render); //请求再次执行渲染函数render
            }
            render();
            var controls = new THREE.OrbitControls(camera, renderer.domElement); //创建鼠标控制对象

            //尺寸响应式
            window.addEventListener('resize', () => {
                //初始化摄像机
                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();
                //初始化渲染器
                renderer.setSize(window.innerWidth, window.innerHeight);
            })
        </script>
    </body>
</html>

 

threejs教程:http://www.webgl3d.cn/Three.js/

posted @ 2020-07-12 22:42  梁涛999  阅读(599)  评论(0编辑  收藏  举报