摘要:
1 [ExecuteInEditMode] 2 public class WipeOutDepthPass : MonoBehaviour { 3 4 [MenuItem("Happi/wipte out all depth pass")] 5 private static void Execute() 6 { 7 UIPanel[] panels = GameObject.FindObjectsOfType(typeof(UIPanel)) as UIPanel[]; 8 foreach(UIPanel panel in pane... 阅读全文
posted @ 2013-06-25 10:21
Marble
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