摘要:There are three types of inputs and outputs in a shader: uniforms, attributes and varyings. Uniforms are values which do not change during a rendering, for example the light position or the light colo...
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02 2010 档案
摘要:There are three types of inputs and outputs in a shader: uniforms, attributes and varyings. Uniforms are values which do not change during a rendering, for example the light position or the light colo...
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