相当当中 ,还用到一个很重要的类 ,map地图类
前一段时间 ,在做一个GPS平台的项目 ,虽然不是很大
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WSGPSGateway.BLL
{
public enum MapStyle
{
Road,
Aerial,
Hybrid
}
public enum MapLanguageVersion
{
Chinese,
UnitedStates
}
/// <summary>
/// A map displayed on the screen.
/// </summary>
public class Map
{
private int width, height;
private int zoomLevel;
/// <summary>
/// The X-coordinate of the center of the map, in pixels, in world coordinates (at the current zoom level).
/// </summary>
private int x;
/// <summary>
/// The Y-coordinate of the center of the map, in pixels, in world coordinates (at the current zoom level).
/// </summary>
private int y;
/// <summary>
/// The latitude of the center of the map.
/// </summary>
private double latitude;
/// <summary>
/// The longitude of the center of the map.
/// </summary>
private double longitude;
private MapStyle mapStyle;
private const int earthRadius = 6378137;
private const int buffer = 0/*100*/;
private const double offsetMeters = 20971520;
private const double baseMetersPerPixel = 163840;
private const double MinLatitude = -85.05112878;
private const double MaxLatitude = 85.05112878;
private const double MinLongitude = -180;
private const double MaxLongitude = 180;
public Map()
{
}
/// <summary>
/// Minimum allowed zoom level
/// </summary>
public int MinimumZoom
{
get { return 3; }
}
/// <summary>
/// Maximum allowed zoom level
/// </summary>
public int MaximumZoom
{
get { return 19; }
}
/// <summary>
/// Gets or sets the latitude.
/// </summary>
/// <value>The latitude.</value>
public double Latitude
{
get
{
if (double.IsNaN(latitude))
{
// We have panned, so we must recalculate the latitude.
latitude = YToLatitudeAtZoom(Y, zoomLevel);
}
return latitude;
}
set
{
latitude = value;
y = LatitudeToYAtZoom(latitude, zoomLevel);
}
}
/// <summary>
/// Gets or sets the longitude.
/// </summary>
/// <value>The longitude.</value>
public double Longitude
{
get
{
if (double.IsNaN(longitude))
{
// We have panned, so we must recalculate the longitude.
longitude = XToLongitudeAtZoom(X, zoomLevel);
}
return longitude;
}
set
{
longitude = value;
x = LongitudeToXAtZoom(longitude, zoomLevel);
}
}
/// <summary>
/// The X-coordinate of the center of the map, in pixels,
/// in world coordinates (at the current zoom level).
/// </summary>
public int X
{
get { return x; }
set
{
x = value;
// We don't bother recalculating the longitude until asked for.
// So right now, we just invalidate it.
longitude = double.NaN;
}
}
/// <summary>
/// The Y-coordinate of the center of the map, in pixels,
/// in world coordinates (at the current zoom level).
/// </summary>
public int Y
{
get { return y; }
set
{
y = value;
// We don't bother recalculating the latitude until asked for.
// So right now, we just invalidate it.
latitude = double.NaN;
}
}
/// <summary>
/// The style of map (road, aerial, or hybrid).
/// </summary>
public MapStyle MapStyle
{
get { return mapStyle; }
set { mapStyle = value; }
}
private MapLanguageVersion languageVersion;
/// <summary>
/// The version of map (chinese,us).
/// </summary>
public MapLanguageVersion LanguageVersion
{
get { return languageVersion; }
set { languageVersion = value; }
}
/// <summary>
/// The current zoom level.
/// </summary>
public int ZoomLevel
{
get { return zoomLevel; }
set
{
// Make sure we have a valid lat/long at the old zoom level
// before we change the zoom level.
double lon = Longitude;
double lat = Latitude;
zoomLevel = value;
//x = LongitudeToXAtZoom(lon, zoomLevel);
//y = LatitudeToYAtZoom(lat, zoomLevel);
}
}
/// <summary>
/// Zooms the in.
/// </summary>
public void ZoomIn()
{
if (ZoomLevel < MaximumZoom)
{
ZoomLevel = ZoomLevel + 1;
x = 2 * X;
y = 2 * Y;
}
}
/// <summary>
/// Zooms the out.
/// </summary>
public void ZoomOut()
{
if (ZoomLevel > MinimumZoom)
{
ZoomLevel = ZoomLevel - 1;
x = X / 2;
y = Y / 2;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="Map"/> class.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="latitude">The latitude.</param>
/// <param name="longitude">The longitude.</param>
/// <param name="zoomLevel">The zoom level.</param>
/// <param name="mapStyle">The map style.</param>
/// <param name="mlv">The MLV.</param>
public Map(
int width,
int height,
double latitude,
double longitude,
int zoomLevel,
MapStyle mapStyle,
MapLanguageVersion mlv)
{
this.width = width;
this.height = height;
this.zoomLevel = zoomLevel;
this.Latitude = latitude;
this.Longitude = longitude;
this.MapStyle = mapStyle;
this.LanguageVersion = mlv;
}
/// <summary>
/// Lats the long to pixel XY.
/// </summary>
/// <param name="latitude">The latitude.</param>
/// <param name="longitude">The longitude.</param>
/// <param name="levelOfDetail">The level of detail.</param>
/// <param name="pixelX">The pixel X.</param>
/// <param name="pixelY">The pixel Y.</param>
public static void LatLongToPixelXY(double latitude, double longitude, int levelOfDetail,
out int pixelX, out int pixelY)
{
latitude = Clip(latitude, MinLatitude, MaxLatitude);
longitude = Clip(longitude, MinLongitude, MaxLongitude);
double x = (longitude + 180) / 360;
double sinLatitude = Math.Sin(latitude * Math.PI / 180);
double y = 0.5 - Math.Log((1 + sinLatitude) / (1 - sinLatitude)) / (4 * Math.PI);
uint mapSize = MapSize(levelOfDetail);
pixelX = (int)Clip(x * mapSize + 0.5, 0, mapSize - 1);
pixelY = (int)Clip(y * mapSize + 0.5, 0, mapSize - 1);
}
/// <summary>
/// Lats the long to tile XY.
/// </summary>
/// <param name="latitude">The latitude.</param>
/// <param name="longitude">The longitude.</param>
/// <param name="levelOfDetail">The level of detail.</param>
/// <param name="tileX">The tile X.</param>
/// <param name="tileY">The tile Y.</param>
public static void LatLongToTileXY(double latitude, double longitude, int levelOfDetail, out int tileX, out int tileY)
{
int pixelX = 0;
int pixelY = 0;
LatLongToPixelXY(latitude, longitude, levelOfDetail, out pixelX, out pixelY);
PixelXYToTileXY(pixelX, pixelY, out tileX, out tileY);
}
/// <summary>
/// Pixels the XY to tile XY.
/// </summary>
/// <param name="pixelX">The pixel X.</param>
/// <param name="pixelY">The pixel Y.</param>
/// <param name="tileX">The tile X.</param>
/// <param name="tileY">The tile Y.</param>
public static void PixelXYToTileXY(int pixelX, int pixelY, out int tileX, out int tileY)
{
tileX = pixelX / 256;
tileY = pixelY / 256;
}
/// <summary>
/// Maps the size.
/// </summary>
/// <param name="levelOfDetail">The level of detail.</param>
/// <returns></returns>
public static uint MapSize(int levelOfDetail)
{
return (uint)256 << levelOfDetail;
}
/// <summary>
/// Clips the specified n.
/// </summary>
/// <param name="n">The n.</param>
/// <param name="minValue">The min value.</param>
/// <param name="maxValue">The max value.</param>
/// <returns></returns>
private static double Clip(double n, double minValue, double maxValue)
{
return Math.Min(Math.Max(n, minValue), maxValue);
}
/// <summary>
/// Meterses the per pixel.
/// </summary>
/// <param name="zl">The zl.</param>
/// <returns></returns>
private static double MetersPerPixel(int zl)
{
return baseMetersPerPixel / (1 << zl);
}
/// <summary>
/// Ys to latitude at zoom.
/// </summary>
/// <param name="y">The y.</param>
/// <param name="zl">The zl.</param>
/// <returns></returns>
private double YToLatitudeAtZoom(int y, int zl)
{
double metersY = Map.offsetMeters - y * MetersPerPixel(zl);
return RadToDeg(Math.PI / 2 - 2 * Math.Atan(Math.Exp(-metersY / earthRadius)));
}
/// <summary>
/// Xs to longitude at zoom.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="zl">The zl.</param>
/// <returns></returns>
private double XToLongitudeAtZoom(int x, int zl)
{
double metersX = x * MetersPerPixel(zl) - offsetMeters;
return RadToDeg(metersX / earthRadius);
}
/// <summary>
/// Longitudes to X at zoom.
/// </summary>
/// <param name="longitude">The longitude.</param>
/// <param name="zl">The zl.</param>
/// <returns></returns>
private int LongitudeToXAtZoom(double longitude, int zl)
{
longitude = Clip(longitude, MinLongitude, MaxLongitude);
double x = (longitude + 180) / 360;
uint mapSize = MapSize(zl);
return (int)Clip(x * mapSize + 0.5, 0, mapSize - 1);
}
/// <summary>
/// Latitudes to Y at zoom.
/// </summary>
/// <param name="latitude">The latitude.</param>
/// <param name="zl">The zl.</param>
/// <returns></returns>
private int LatitudeToYAtZoom(double latitude, int zl)
{
double sinLatitude = Math.Sin(latitude * Math.PI / 180);
double y = 0.5 - Math.Log((1 + sinLatitude) / (1 - sinLatitude)) / (4 * Math.PI);
uint mapSize = MapSize(zl);
return (int)Clip(y * mapSize + 0.5, 0, mapSize - 1);
}
/// <summary>
/// Degs to RAD.
/// </summary>
/// <param name="d">The d.</param>
/// <returns></returns>
private static double DegToRad(double d)
{
return d * Math.PI / 180.0;
}
/// <summary>
/// RADs to deg.
/// </summary>
/// <param name="r">The r.</param>
/// <returns></returns>
private static double RadToDeg(double r)
{
return r * 180.0 / Math.PI;
}
public static double PixelXToLng(double pixelX, int zoom)
{
return pixelX * 360 / (256L << zoom) - 180;
}
public static double PixelYToLat(double pixelY, int zoom)
{
double y = 2 * Math.PI * (1 - pixelY / (128 << zoom));
double z = Math.Pow(Math.E, y);
double siny = (z - 1) / (z + 1);
return Math.Asin(siny) * 180 / Math.PI;
}
}
}
。我是第一次做 ,所以为了给自己增加经验和多多总结的机会 ,所以将自己写的代码部分贴出来 。
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