3D旋转
摘要:该公式的证明在3D Math Primer for Graphics and Game Development chapter5 . 假设v绕向量N(当然经过原点)旋转θ度,得到v′ v′ = vR(N, θ). 求矩阵R (注意:图示是左手坐标系,无论左右手坐标系,旋转角度总是逆时针方向为正, N
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posted @ 2017-01-29 15:50
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