06 2020 档案
摘要:Linear space lighting is a term that game developers are becoming ever more used to hearing as games reach for the next level of realism with physical
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摘要:流水线: 1.应用阶段:(CPU)输出渲染图元,粗粒度剔除等 比如完全不在相机范围内的需要剔除,文件系统的粒子系统实现就用到粗粒度剔除。 2.几何阶段:(GPU)把顶点坐标转换到屏幕空间,包含了模型空间 到世界空间 到观察空间(相机视角view) 到齐次裁剪空间(投影project2维空间,四维矩阵
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摘要:E.1 Mathematical Functions Table E-1 lists the mathematical functions that the Cg Standard Library provides. The table includes functions useful for t
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