摘要: 1.纹理控制。Sprite *pSprite = Sprite::create("background.png");TexParams params = {GL_NEAREST,GL_NEAREST,GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE};pSprite->getTe... 阅读全文
posted @ 2014-07-22 23:40 LeeHonGee 阅读(4520) 评论(0) 推荐(1) 编辑