MFC双缓冲
双缓冲说白就是贴图,将数据全部绘制在缓冲兼容DC上,再将兼容DC的数据一次全部绘制在屏幕上。相较直接在DC上绘图,双缓冲是将绘制数据全部输出,而非分步绘制,并且,可以避免Windows刷新背景色避免闪烁问题。示例如下:
双缓冲:
//在缓冲区作图,最后将缓冲区数据一次全部拷贝至目标DC
void CDoubleBufferView::DrawEx(CDC* pDC)
{
CRect rect;
GetClientRect(rect);
//创建兼容当前DC的缓冲DC
CDC cacheDC;
cacheDC.CreateCompatibleDC(pDC);
//创建兼容当前DC的位图
CBitmap bitmap;
bitmap.CreateCompatibleBitmap(pDC, rect.Width(), rect.Height());
//将位图选入到缓冲DC
CBitmap* pOldBitmap = cacheDC.SelectObject(&bitmap);
//填充缓冲DC的背景(默认是黑色)
cacheDC.FillSolidRect(0, 0, rect.Width(), rect.Height(), RGB(255, 255, 255));
//在缓冲DC中画图
int x = 0;
int y = 0;
int step = 2;
int idx = 0;
while (idx++ < 10000)
{
cacheDC.MoveTo(x, y);
cacheDC.LineTo(rect.Width() - x, y);
cacheDC.LineTo(rect.Width() - x, rect.Height() - y);
x += step;
cacheDC.LineTo(x, rect.Height() - y);
y += step;
}
//将缓冲DC输出到当前DC
pDC->BitBlt(0, 0, rect.Width(), rect.Height(), &cacheDC, 0, 0, SRCCOPY);
//选回旧的bitmap
cacheDC.SelectObject(pOldBitmap);
//释放资源
bitmap.DeleteObject();
cacheDC.DeleteDC();
}
不用双缓冲:
//直接在DC上作图
void CDoubleBufferView::Draw(CDC* pDC)
{
CRect rect;
GetClientRect(rect);
//在缓冲DC中画图
int x = 0;
int y = 0;
int step = 2;
int idx = 0;
while (idx++ < 10000)
{
pDC->MoveTo(x, y);
pDC->LineTo(rect.Width() - x, y);
pDC->LineTo(rect.Width() - x, rect.Height() - y);
x += step;
pDC->LineTo(x, rect.Height() - y);
y += step;
}
}

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