随笔分类 - AS3/FLAX
摘要:package{importflash.display.Sprite;importflash.events.Event;importflash.net.SharedObject;importflash.net.URLLoader;importflash.net.URLRequest;publicclassMainextendsSprite{publicfunctionMain():void{init();}privatefunctioninit():void{//返回本地永久保存的共享对象varmyLocalData:SharedObject=SharedObject.getLocal(&qu
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摘要:<LoadingData><question><text>XML!!</text><answers><answertype="correct">correct!!correct!!</answer><answertype="wrong">wrong!!!!wrong!!!!</answer></answers></question></LoadingData>package{importflash.display
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摘要:package{importflash.display.Sprite;importflash.events.Event;importflash.events.KeyboardEvent;importflash.events.TimerEvent;importflash.text.TextField;importflash.utils.Timer;importflash.utils.getTimer;publicclassMainextendsSprite{varyueya:crescent=newcrescent();varxingxing:star=newstar();varmessageT
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摘要:package{importflash.display.Sprite;importflash.events.Event;importflash.events.KeyboardEvent;importflash.events.TimerEvent;importflash.utils.Timer;importflash.utils.getTimer;publicclassMainextendsSprite{varmascot:Bo=newBo();varleftArrow:Boolean=false;varrightArrow:Boolean=false;varupArrow:Boolean=fa
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摘要:package{importflash.display.Sprite;importflash.events.Event;importflash.events.KeyboardEvent;importflash.events.TimerEvent;importflash.utils.Timer;importflash.utils.getTimer;publicclassMainextendsSprite{varmascot:Bo=newBo();varleftArrow:Boolean=false;varrightArrow:Boolean=false;varupArrow:Boolean=fa
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摘要:package{importflash.display.Sprite;importflash.events.KeyboardEvent;importflash.text.TextField;importflash.text.TextFieldType;importflash.text.TextFormat;publicclassMainextendsSprite{varmyinput:TextField;publicfunctionMain():void{init();}privatefunctioninit():void{varinputFormat:TextFormat=newTextFo
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摘要:package{importflash.display.Sprite;importflash.events.KeyboardEvent;publicclassMainextendsSprite{publicfunctionMain():void{init();}privatefunctioninit():void{stage.addEventListener(KeyboardEvent.KEY_DOWN,aaa);}publicfunctionaaa(e:KeyboardEvent):void{//e.charCode显示输入的字符编码(会区分大小写)//forChareCode会将字符编码转
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摘要:单机CLICK,双击DOUBLE_CLICK,按下MOUSE_DOWN,弹起MOUSE_UP,划过ROLL_OVER,划出ROLL_OUT,移动MOUSE_MOVE
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摘要:package{importflash.display.MovieClip;importflash.display.Sprite;importflash.events.Event;importflash.events.MouseEvent;importflash.geom.Rectangle;importflash.media.Sound;importflash.text.*;publicclassMainextendsSprite{publicstaticconstSTATE_INIT:int=10;publicstaticconstSTATE_START_PLAYER:int=20;pub
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摘要:package{importflash.display.Sprite;importflash.events.Event;importflash.events.MouseEvent;publicclassMainextendsSprite{publicstaticconstSTATE_INIT:int=10;publicstaticconstSTATE_PLAY:int=20;publicstaticconstSTATE_GAME_OVER:int=30;publicvargameState:int=0;//游戏状态publicvarclicks:int=0;//游戏点击次数publicfunc
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摘要:package{importflash.display.Bitmap;importflash.display.BitmapData;importflash.display.Loader;importflash.display.Sprite;importflash.events.Event;importflash.events.MouseEvent;importflash.net.URLLoader;importflash.net.URLRequest;publicclassMainextendsSprite{privatevarxiao_tu:Bitmap;//原小图privatevarda_
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摘要:生成按钮类packagecom.ui{importflash.display.SimpleButton;importorg.osmf.layout.AbsoluteLayoutFacet;publicclassButtonextendsSimpleButton{publicfunctionButton(thistext:String):void{vararr:Array=init(thistext);super(arr[0],arr[1],arr[2],arr[2]);//调用父类的构造器函数}privatefunctioninit(thistext:String):Array{varatex
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摘要:package{importflash.display.Sprite;importflash.events.MouseEvent;importflash.text.TextField;publicclassMainextendsSprite{privatevarceng:Sprite;privatevarisdown:Boolean=false;//默认鼠标未按下privatevarlinesize:uint=2;//笔触粗细privatevaroldx:Number;//记录上一个点的X坐标位置privatevaroldy:Number;//记录上一个点的Y坐标位置privatevarcha
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摘要:package{importflash.display.SimpleButton;importflash.display.Sprite;importflash.events.MouseEvent;importflash.text.TextField;publicclassMainextendsSprite{publicfunctionMain():void{init();}privatefunctioninit():void{vara:Sprite=newSprite();//按钮抬起时显示状态huitu(a,0x00ff00);varb:Sprite=newSprite();//放到按钮上显
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摘要:package{importflash.display.Bitmap;importflash.display.BitmapData;importflash.display.Sprite;importflash.events.MouseEvent;importflash.geom.ColorTransform;importflash.geom.Matrix;publicclassMainextendsSprite{vara:Sprite;//用来显示拾取颜色的小方块varxin:BitmapData;//存放当前新绘制出来的颜色publicfunctionMain():void{init();}
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摘要:package{importflash.display.Sprite;importflash.events.Event;importflash.media.Sound;importflash.media.SoundChannel;importflash.media.SoundMixer;importflash.net.URLRequest;importflash.utils.ByteArray;//字节数组类publicclassMainextendsSprite{privatevarurl:String="music.mp3";privatevarsound:Sound=
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摘要://绘制刻度类packagecom{importflash.display.Shape;publicclassBoxextendsShape{publicfunctionBox(){init();}privatefunctioninit():void{this.graphics.beginFill(0x00ff00);this.graphics.drawRect(-3,-85,6,25);//矩形条宽6this.graphics.endFill();}}}//绘制时钟的指针类packagecom{importflash.display.Shape;publicclassXianextendsS
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摘要:package{importflash.display.Bitmap;importflash.display.Loader;importflash.display.Shape;importflash.display.Sprite;importflash.events.Event;importflash.events.MouseEvent;importflash.filters.BlurFilter;importflash.net.URLRequest;publicclassMainextendsSprite{privatevar_pic:Loader;privatevar_pic2:Loade
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摘要:package{importflash.display.Sprite;publicclassMainextendsSprite{publicfunctionMain():void{//---正则表达式---//普通字符匹配vara:RegExp=/abc=/g;varb:String="AAAAabc=CCCCBBBBB";trace(b.match(a));//将指定的字符a在数据b中匹配//11个被保留的特殊原字符[]\^$.|?*+()vara1:RegExp=/a\/\+bc=/g;//斜杠/和加号+左边都要加上\用来转义varb1:String="AAA
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摘要:package{importflash.display.Sprite;importflash.events.Event;importflash.net.URLLoader;importflash.net.URLRequest;publicclassMainextendsSprite{varjiazai:URLLoader=newURLLoader();publicfunctionMain():void{//加载XMLjiazai.load(newURLRequest("abc.xml"));//监听是否加载完成jiazai.addEventListener(Event.CO
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