using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
public int width
{
get {
Debug.Log("get");
return _width;
}
set {
Debug.Log ("set");
_width = value;
}
}
[SerializeField]//强制Unity去序列化一个私有域
private int _width;
}
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(Test))]
public class TestEditor:Editor {
public override void OnInspectorGUI (){
Test test=target as Test;
int w=EditorGUILayout.IntField("Width",test.width);
if(test.width!=w)test.width=w;
base.OnInspectorGUI ();
}
}