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Inspector视图中的get/set使用

using UnityEngine;
using System.Collections;

public class Test : MonoBehaviour {

    public int width
    {
        get {
            Debug.Log("get");
            return _width; 
        }
        set {
            Debug.Log ("set");
            _width = value; 
        }
    }
    [SerializeField]//强制Unity去序列化一个私有域
    private int _width;
}

 

using UnityEngine;
using System.Collections;
using UnityEditor;

[CustomEditor(typeof(Test))]
public class TestEditor:Editor {
    
    public override void OnInspectorGUI (){
        Test test=target as Test;
        int w=EditorGUILayout.IntField("Width",test.width);
        if(test.width!=w)test.width=w;

        base.OnInspectorGUI ();
    }
}

 

posted on 2017-01-19 23:01  kingBook  阅读(228)  评论(0编辑  收藏  举报