摘要:
Believable Dead Reckoning for Networked Games Author: Curtiss Murphy*******************INTRODUCTION*******************This text file goes along with the Game Engine Gems 2 chapter described above. The source material found on the DVD for this chapter was taken from several open source repositories i 阅读全文
摘要:
看一些开源库,里面好多类有一个**IMPL。经查询还是有些门道和说法的。查询了一些相关资料。(英文没有翻译,挺简单的。)PIMPL 也可以称为一种设计模式了。现在摘录如下:pimpl 手法在 C++ 里已是“高手”们广泛运用的成熟方法之一,它的优点很多,诸如降低编译依赖、提高重编译速度之类的工具性优势自不待赘言,而其对“保持接口稳定性”的优点更值得称道。It makes it possible to avoid other classes to know internal data structures and other information of the class. It also s 阅读全文