摘要: 人物移动 extends CharacterBody2D #加速度const acc = 25 #最大加速度const max_speed = 80 #摩擦力const friction = 80 var motion = Vector2() func _physics_process(delta) 阅读全文
posted @ 2023-06-12 15:50 言午丶 阅读(93) 评论(0) 推荐(0)