#define SNOW_IMAGENAME @"snow"
#define IMAGE_X arc4random()%(int)Main_Screen_Width
#define IMAGE_ALPHA ((float)(arc4random()%10))/10
#define IMAGE_WIDTH arc4random()%20 + 10
#define PLUS_HEIGHT Main_Screen_Height/25
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[NSTimer scheduledTimerWithTimeInterval:.1 target:self selector:@selector(makeSnow) userInfo:nil repeats:YES];
}
- (void)makeSnow
{
UIImageView *imageView = [[UIImageView alloc] initWithImage:IMAGENAMED(SNOW_IMAGENAME)];
float x = IMAGE_WIDTH;
imageView.frame = CGRectMake(IMAGE_X, -30, x, x);
imageView.alpha = IMAGE_ALPHA;
[self.view addSubview:imageView];
[self snowFall:imageView];
}
- (void)snowFall:(UIImageView *)aImageView
{
[UIView beginAnimations:[NSString stringWithFormat:@"%i",aImageView.tag] context:nil];
[UIView setAnimationDuration:6];
[UIView setAnimationDelegate:self];
aImageView.frame = CGRectMake(aImageView.frame.origin.x, Main_Screen_Height, aImageView.frame.size.width, aImageView.frame.size.height);
NSLog(@"%@",aImageView);
[UIView commitAnimations];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end