canvas draw a image

var c = context.getContext("2d");

var cimg = new Image();

cimg.src = "img path";//path either relative or absolute position

cimg.onload = function(){//callback function

  c.drawImage(cimg,100,100);

}

posted on 2014-12-27 21:33  风霄圣兮  阅读(199)  评论(0编辑  收藏  举报