2024.6.1

今天继续整腾讯项目,将另外两人的游戏进行了打包并且加入到了我的代码里并且进行了测试,刚开始出现了很多问题,我们不断的进行修改测试,最终终于成功显示了,人文科技和心理健康的页面代码如下:

<div id="h2"  class="page" style="display: none">
    <div  style="color: #fdfcfc;font-size: 40px">准备好来一次梦幻的星空旅行了吗?</div>
    <br>
    <br>
    <br>
    <div class="btnn btn7" onclick="window.location.href='TechnologyUnity/index.html'">
      <h2>遨游太空</h2>
    </div>
  </div>
  <div id="h3"  class="page" style="display: none">
    <div  style="color: #fdfcfc;font-size: 40px">准备好开始一场异世界的冒险了吗?</div>
    <br>
    <br>
    <br>
    <div class="btnn btn7" onclick="window.location.href='ChildrenUnity/index.html'">
      <h2>开始冒险</h2>
    </div>
  </div>

而对于游戏通过webgl生成的其中一个index.html文件的代码如下:

<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | Children</title>
    <link rel="shortcut icon" href="TemplateData/favicon.ico">
    <link rel="stylesheet" href="TemplateData/style.css">
  </head>
  <body>
    <div id="unity-container" class="unity-desktop">
      <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
      <div id="unity-loading-bar">
        <div id="unity-logo"></div>
        <div id="unity-progress-bar-empty">
          <div id="unity-progress-bar-full"></div>
        </div>
      </div>
      <div id="unity-warning"> </div>
      <div id="unity-footer">
        <div id="unity-webgl-logo"></div>
        <div id="unity-fullscreen-button"></div>
        <div id="unity-build-title">Children</div>
      </div>
    </div>
    <script>

      var container = document.querySelector("#unity-container");
      var canvas = document.querySelector("#unity-canvas");
      var loadingBar = document.querySelector("#unity-loading-bar");
      var progressBarFull = document.querySelector("#unity-progress-bar-full");
      var fullscreenButton = document.querySelector("#unity-fullscreen-button");
      var warningBanner = document.querySelector("#unity-warning");

      // Shows a temporary message banner/ribbon for a few seconds, or
      // a permanent error message on top of the canvas if type=='error'.
      // If type=='warning', a yellow highlight color is used.
      // Modify or remove this function to customize the visually presented
      // way that non-critical warnings and error messages are presented to the
      // user.
      function unityShowBanner(msg, type) {
        function updateBannerVisibility() {
          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
        }
        var div = document.createElement('div');
        div.innerHTML = msg;
        warningBanner.appendChild(div);
        if (type == 'error') div.style = 'background: red; padding: 10px;';
        else {
          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
          setTimeout(function() {
            warningBanner.removeChild(div);
            updateBannerVisibility();
          }, 5000);
        }
        updateBannerVisibility();
      }

      var buildUrl = "Build";
      var loaderUrl = buildUrl + "/ChildrenUnity.loader.js";
      var config = {
        dataUrl: buildUrl + "/ChildrenUnity.data.unityweb",
        frameworkUrl: buildUrl + "/ChildrenUnity.framework.js.unityweb",
        codeUrl: buildUrl + "/ChildrenUnity.wasm.unityweb",
        streamingAssetsUrl: "StreamingAssets",
        companyName: "DefaultCompany",
        productName: "Children",
        productVersion: "0.1",
        showBanner: unityShowBanner,
      };

      // By default, Unity keeps WebGL canvas render target size matched with
      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
      // Set this to false if you want to decouple this synchronization from
      // happening inside the engine, and you would instead like to size up
      // the canvas DOM size and WebGL render target sizes yourself.
      // config.matchWebGLToCanvasSize = false;

      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
        // Mobile device style: fill the whole browser client area with the game canvas:

        var meta = document.createElement('meta');
        meta.name = 'viewport';
        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
        document.getElementsByTagName('head')[0].appendChild(meta);
        container.className = "unity-mobile";
        canvas.className = "unity-mobile";

        // To lower canvas resolution on mobile devices to gain some
        // performance, uncomment the following line:
        // config.devicePixelRatio = 1;


      } else {
        // Desktop style: Render the game canvas in a window that can be maximized to fullscreen:

        canvas.style.width = "960px";
        canvas.style.height = "600px";
      }

      loadingBar.style.display = "block";

      var script = document.createElement("script");
      script.src = loaderUrl;
      script.onload = () => {
        createUnityInstance(canvas, config, (progress) => {
          progressBarFull.style.width = 100 * progress + "%";
              }).then((unityInstance) => {
                loadingBar.style.display = "none";
                fullscreenButton.onclick = () => {
                  unityInstance.SetFullscreen(1);
                };
              }).catch((message) => {
                alert(message);
              });
            };

      document.body.appendChild(script);

    </script>
  </body>
</html>

这个里面的JavaScript代码是值得我去学习的

 

posted @ 2024-06-01 23:55  贾贾鱼  阅读(13)  评论(0)    收藏  举报