摘要:
// note that the awesomeface.png has transparency and thus an alpha channel, so make sure to tell OpenGL the data type is of GL_RGBA 请注意,Awesomeface.p 阅读全文
摘要:
std::vector<osg::Vec3f>转osg::Vec3Array: std::vector<osg::Vec3f>bufferOutLine; osg::Vec3Array* twoo = new osg::Vec3Array(); for (auto one : bufferOutLi 阅读全文