当前标签:c++

发布关于PostGIS对于USD格式的拓展 Bo Schwarzstein 2023-08-07 09:07 阅读:203 评论:0 推荐:0   
3Delight NSI: A Streamable Render API Bo Schwarzstein 2018-10-06 12:22 阅读:1006 评论:0 推荐:1   
Retrieve OpenGL Context from Qt 5.5 on OSX Bo Schwarzstein 2016-01-10 17:02 阅读:895 评论:1 推荐:0   
Screen Space Depth Varying Glow based on Heat Diffusion Bo Schwarzstein 2015-10-27 15:31 阅读:409 评论:0 推荐:1   
Visualization of Detail Point Set by Local Algebraic Sphere Fitting Bo Schwarzstein 2015-07-31 22:50 阅读:418 评论:0 推荐:0   
Multiverse: Revolutionary Backend for Alembic // Multiverse: 下一代Alembic后端 Bo Schwarzstein 2015-07-25 15:23 阅读:556 评论:0 推荐:0   
Jump Flood Algorithms for Centroidal Voronoi Tessellation Bo Schwarzstein 2014-12-02 20:57 阅读:1175 评论:0 推荐:0   
Implemented Energy-Conserving Hair Scattering Model from Weta Digital Bo Schwarzstein 2013-11-23 17:15 阅读:1648 评论:2 推荐:0   
Multithreading C++ Out of Core Sotring for Massive Data|多线程C++的大规模数据外部排序 Bo Schwarzstein 2013-11-17 14:03 阅读:2138 评论:0 推荐:2   
Implementating "Physically-Based Shading at Disney" Bo Schwarzstein 2013-02-28 18:51 阅读:1284 评论:4 推荐:0   
OraNuke Bo Schwarzstein 2012-12-31 14:25 阅读:720 评论:0 推荐:0   
An Simple Method for Sparse Matrix Optimization by GPU Bo Schwarzstein 2012-03-16 10:36 阅读:3044 评论:1 推荐:3   
Alembic for Mudbox Bo Schwarzstein 2012-03-01 13:41 阅读:1065 评论:0 推荐:0   
“Correct” Glass in AR Bo Schwarzstein 2011-09-29 22:12 阅读:1004 评论:1 推荐:1   
mental ray feat. Metallic Car Paint Bo Schwarzstein 2011-06-09 23:21 阅读:1691 评论:1 推荐:1   
Simple Metallic Paint for mental ray Bo Schwarzstein 2011-04-21 10:29 阅读:1293 评论:0 推荐:1   
RenderMan Procedural Primitive DSO : No active context. Bo Schwarzstein 2010-10-04 19:14 阅读:1272 评论:0 推荐:0   
如何编译ATILA GPU Emulator Bo Schwarzstein 2010-05-16 20:37 阅读:1342 评论:4 推荐:1   
CUDA Anisotropic Diffusion on a 2D Image Bo Schwarzstein 2009-07-23 13:21 阅读:2512 评论:1 推荐:1   
k Nearest Neighbor Search by CUDA Bo Schwarzstein 2009-06-07 11:14 阅读:4318 评论:8 推荐:0