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转载自:http://hi.baidu.com/8877886699/item/500ed5f6d5a9083c743c4c94当初计算机刚诞生时,界面非常简陋,直到上个世纪九十年代windows诞生后,才涌现了大量的电脑游戏,刚开始是二维游戏(2D game)居多,现在则绝大部分游戏都是三维(3D)的了。2D图形,就是无论你如何移动视角,地面上的建筑物、花草树木样子都不会变,而3D图形则不同,随着视角的变换,你看到的物体也在变化,从正面变成侧面,越远的物体越小,越近的越大,与现实生活中人眼看到的情景非常相似。10个最好的PNG转ICO工具,轻松生成Windows 7的256x256像素超清晰 阅读全文
posted @ 2012-07-18 22:24
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转载自:http://renderingpipeline.com/2012/06/photoshop-blendmodi-glsl/I once wrote a texturing tool in which you could paint on a 3D model on multiple layers. These layers were composing the final texture just as you know it from photoshop, complete with alpha, opacity slider and: blend modes. these ble 阅读全文
posted @ 2012-07-18 21:41
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