【Android - 自定义View】之自定义九宫格手势解锁控件

  首先来介绍一下这个自定义View:

  • (1)这个自定义View的名称叫做 LockView ,继承自View类;
  • (2)这个自定义View实现了应用中常见的九宫格手势解锁功能,可以用于保证应用安全;
  • (3)用户可以自定义控件在不同状态下显示的颜色、什么情况算解锁成功、解锁成功或失败回调的方法等。

  接下来介绍一下在这个自定义View中用到的技术点:

  • (1)自定义属性;
  • (2)在 onMeasure() 方法中对控件进行测量,保证九宫格显示在屏幕的中央;
  • (3)在 onDraw() 方法中根据用户的手势绘制圆圈和连线;
  • (4)在 onTouchEvent() 方法中接收用户的触摸事件并进行相应的处理;
  • (5)将判断解锁是否成功以及解锁成功或失败的情况下回调的方法抽取成接口,供用户自定义。

  下面是这个自定义View—— LockView 的实现代码:

  自定义View类 LockView.java 中的代码:

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.MotionEvent;
import android.view.View;

import java.util.ArrayList;
import java.util.List;

/**
 * 自定义手势解锁控件
 * Created by ITGungnir on 2017/5/1.
 */
public class LockView extends View {
    // 状态常量
    private static final int STATE_NORMAL = 0x001; // 默认状态
    private static final int STATE_SELECT = 0x002; // 选中状态
    private static final int STATE_CORRECT = 0x003; // 正确状态
    private static final int STATE_WRONG = 0x004; // 错误状态
    // 自定义属性
    private int normalColor = Color.GRAY; // 默认显示的颜色
    private int selectColor = Color.YELLOW; // 选中时显示的颜色
    private int correctColor = Color.GREEN; // 正确时显示的颜色
    private int wrongColor = Color.RED; // 错误时显示的颜色
    private int lineWidth = -1; // 连线的宽度
    // 宽高相关
    private int width; // 父布局分配给这个View的宽度
    private int height; // 父布局分配给这个View的高度
    private int rectRadius; // 每个小圆圈的宽度(直径)
    // 元素相关
    private List<CircleRect> rectList; // 存储所有圆圈对象的列表
    private List<CircleRect> pathList; // 存储用户绘制的连线上的所有圆圈对象
    // 绘制相关
    private Canvas mCanvas; // 用于绘制元素的画布
    private Bitmap mBitmap; // 用户绘制元素的Bitmap
    private Path mPath; // 用户绘制的线条
    private Path tmpPath; // 记录用户以前绘制过的线条
    private Paint circlePaint; // 用户绘制圆圈的画笔
    private Paint pathPaint; // 用户绘制连线的画笔
    // 触摸相关
    private int startX; // 上一个节点的X坐标
    private int startY; // 上一个节点的Y坐标
    private boolean isUnlocking; // 是否正在解锁(手指落下时是否刚好在一个节点上)
    // 结果相关
    private OnUnlockListener listener;

    public LockView(Context context) {
        this(context, null);
    }

    public LockView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public LockView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        // 初始化一些对象(List等)
        rectList = new ArrayList<>();
        pathList = new ArrayList<>();
        // 获取自定义属性
        TypedArray array = context.getTheme().obtainStyledAttributes(attrs, R.styleable.LockView, defStyleAttr, 0);
        int count = array.getIndexCount();
        for (int i = 0; i < count; i++) {
            int attr = array.getIndex(i);
            switch (attr) {
                case R.styleable.LockView_normalColor:
                    normalColor = array.getColor(attr, Color.GRAY);
                    break;
                case R.styleable.LockView_selectColor:
                    selectColor = array.getColor(attr, Color.YELLOW);
                    break;
                case R.styleable.LockView_correctColor:
                    correctColor = array.getColor(attr, Color.GREEN);
                    break;
                case R.styleable.LockView_wrongColor:
                    wrongColor = array.getColor(attr, Color.RED);
                    break;
                case R.styleable.LockView_lineWidth:
                    lineWidth = (int) array.getDimension(attr, TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 5, context.getResources().getDisplayMetrics()));
                    break;
            }
        }
        if (lineWidth == -1) {
            lineWidth = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 5, context.getResources().getDisplayMetrics());
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        // 获取到控件的宽高属性值
        width = getMeasuredWidth();
        height = getMeasuredHeight();
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        // 初始化绘制相关的元素
        mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap);
        circlePaint = new Paint();
        circlePaint.setAntiAlias(true);
        circlePaint.setDither(true);
        mPath = new Path();
        tmpPath = new Path();
        pathPaint = new Paint();
        pathPaint.setDither(true);
        pathPaint.setAntiAlias(true);
        pathPaint.setStyle(Paint.Style.STROKE);
        pathPaint.setStrokeCap(Paint.Cap.ROUND);
        pathPaint.setStrokeJoin(Paint.Join.ROUND);
        pathPaint.setStrokeWidth(lineWidth);
        // 初始化一些宽高属性
        int horizontalSpacing;
        int verticalSpacing;
        if (width <= height) {
            horizontalSpacing = 0;
            verticalSpacing = (height - width) / 2;
            rectRadius = width / 14;
        } else {
            horizontalSpacing = (width - height) / 2;
            verticalSpacing = 0;
            rectRadius = height / 14;
        }
        // 初始化所有CircleRect对象
        for (int i = 1; i <= 9; i++) {
            int x = ((i - 1) % 3 * 2 + 1) * rectRadius * 2 + horizontalSpacing + getPaddingLeft() + rectRadius;
            int y = ((i - 1) / 3 * 2 + 1) * rectRadius * 2 + verticalSpacing + getPaddingTop() + rectRadius;
            CircleRect rect = new CircleRect(i, x, y, STATE_NORMAL);
            rectList.add(rect);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawBitmap(mBitmap, 0, 0, null);
        for (int i = 0; i < rectList.size(); i++) {
            drawCircle(rectList.get(i), rectList.get(i).getState());
        }
        canvas.drawPath(mPath, pathPaint);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int currX = (int) event.getX();
        int currY = (int) event.getY();
        CircleRect rect = getOuterRect(currX, currY);
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                // 保证手指按下后所有元素都是初始状态
                this.reset();
                // 判断手指落点是否在某个圆圈中,如果是则设置该圆圈为选中状态
                if (rect != null) {
                    rect.setState(STATE_SELECT);
                    startX = rect.getX();
                    startY = rect.getY();
                    tmpPath.moveTo(startX, startY);
                    pathList.add(rect);
                    isUnlocking = true;
                }
                break;
            case MotionEvent.ACTION_MOVE:
                if (isUnlocking) {
                    mPath.reset();
                    mPath.addPath(tmpPath);
                    mPath.moveTo(startX, startY);
                    mPath.lineTo(currX, currY);
                    if (rect != null) {
                        rect.setState(STATE_SELECT);
                        startX = rect.getX();
                        startY = rect.getY();
                        tmpPath.lineTo(startX, startY);
                        pathList.add(rect);
                    }
                }
                break;
            case MotionEvent.ACTION_UP:
                isUnlocking = false;
                if (pathList.size() > 0) {
                    mPath.reset();
                    mPath.addPath(tmpPath);
                    StringBuilder result = new StringBuilder();
                    for (int i = 0; i < pathList.size(); i++) {
                        result.append(pathList.get(i).getCode());
                    }
                    if (listener.isUnlockSuccess(result.toString())) {
                        listener.onSuccess();
                        setWholePathState(STATE_CORRECT);
                    } else {
                        listener.onFailure();
                        setWholePathState(STATE_WRONG);
                    }
                }
                break;
        }
        invalidate();
        return true;
    }

    /**
     * 根据状态(解锁成功/失败)改变整条路径上所有元素的颜色
     *
     * @param state 状态(解锁成功/失败)
     */
    private void setWholePathState(int state) {
        pathPaint.setColor(getColorByState(state));
        for (CircleRect rect : pathList) {
            rect.setState(state);
        }
    }

    /**
     * 通过状态得到应显示的颜色
     *
     * @param state 状态
     * @return 给定状态下应该显示的颜色
     */
    private int getColorByState(int state) {
        int color = normalColor;
        switch (state) {
            case STATE_NORMAL:
                color = normalColor;
                break;
            case STATE_SELECT:
                color = selectColor;
                break;
            case STATE_CORRECT:
                color = correctColor;
                break;
            case STATE_WRONG:
                color = wrongColor;
                break;
        }
        return color;
    }

    /**
     * 根据参数中提供的圆圈参数绘制圆圈
     *
     * @param rect  存储圆圈所有参数的CircleRect对象
     * @param state 圆圈的当前状态
     */
    private void drawCircle(CircleRect rect, int state) {
        circlePaint.setColor(getColorByState(state));
        mCanvas.drawCircle(rect.getX(), rect.getY(), rectRadius, circlePaint);
    }

    /**
     * 判断参数中的x、y坐标对应的点是否在某个圆圈内,如果在则返回这个圆圈,否则返回null
     *
     * @param x 给定的点的X坐标
     * @param y 给定的点的Y坐标
     * @return 给定点所在的圆圈对象,如果不在任何一个圆圈内则返回null
     */
    private CircleRect getOuterRect(int x, int y) {
        for (int i = 0; i < rectList.size(); i++) {
            CircleRect rect = rectList.get(i);
            if ((x - rect.getX()) * (x - rect.getX()) + (y - rect.getY()) * (y - rect.getY()) <= rectRadius * rectRadius) {
                if (rect.getState() != STATE_SELECT) {
                    return rect;
                }
            }
        }
        return null;
    }

    /**
     * 解锁,手指抬起后回调的借口
     */
    interface OnUnlockListener {
        // 由用户来判断解锁是否成功
        boolean isUnlockSuccess(String result);

        // 当解锁成功时回调的方法
        void onSuccess();

        // 当解锁失败时回调的方法
        void onFailure();
    }

    /**
     * 为当前View设置结果监听器
     */
    public void setOnUnlockListener(OnUnlockListener listener) {
        this.listener = listener;
    }

    /**
     * 重置所有元素的状态到初始状态
     */
    public void reset() {
        setWholePathState(STATE_NORMAL);
        pathPaint.setColor(selectColor);
        mPath.reset();
        tmpPath.reset();
        pathList = new ArrayList<>();
    }
}

  自定义属性文件 res/values/attr.xml 中的代码:

<resources>
    <attr name="normalColor" format="color" /> <!-- 正常状态下圆圈的颜色 -->
    <attr name="selectColor" format="color" /> <!-- 选中状态下圆圈的颜色 -->
    <attr name="correctColor" format="color" /> <!-- 正确状态下圆圈的颜色 -->
    <attr name="wrongColor" format="color" /> <!-- 错误状态下圆圈的颜色 -->
    <attr name="lineWidth" format="dimension" /> <!-- 连线的宽度 -->

    <declare-styleable name="LockView">
        <attr name="normalColor" />
        <attr name="selectColor" />
        <attr name="correctColor" />
        <attr name="wrongColor" />
        <attr name="lineWidth" />
    </declare-styleable>
</resources>

  存储每个圆圈属性的实体类 CircleRect.java 中的代码:

/**
 * 存储圆圈的各种属性的实体类
 * Created by ITGungnir on 2017/5/1.
 */
public class CircleRect {
    // 圆圈所代表的数字(1~9)
    private int code;
    // 圆心的X坐标
    private int x;
    // 圆心的Y坐标
    private int y;
    // 圆圈的当前状态
    private int state;

    public CircleRect() {
    }

    public CircleRect(int code, int x, int y, int state) {
        this.code = code;
        this.x = x;
        this.y = y;
        this.state = state;
    }

    public int getCode() {
        return code;
    }

    public void setCode(int code) {
        this.code = code;
    }

    public int getX() {
        return x;
    }

    public void setX(int x) {
        this.x = x;
    }

    public int getY() {
        return y;
    }

    public void setY(int y) {
        this.y = y;
    }

    public int getState() {
        return state;
    }

    public void setState(int state) {
        this.state = state;
    }
}

  主界面布局文件 activity_main.xml 中的代码:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:id="@+id/activity_main"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@android:color/white">

    <my.itgungnir.lockview.LockView
        android:id="@+id/lockview_main_lv_lockview"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        app:correctColor="#00FF00"
        app:lineWidth="5.0dip"
        app:normalColor="#888888"
        app:selectColor="#FFFF00"
        app:wrongColor="#FF0000" />

</RelativeLayout>

  主界面JAVA文件 MainActivity.java 中的代码:

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.Toast;

public class MainActivity extends AppCompatActivity {
    private LockView lockView; // 自定义九宫格手势解锁控件

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
    }

    @Override
    protected void onResume() {
        super.onResume();
        // 通过 ID 找到控件
        lockView = (LockView) findViewById(R.id.lockview_main_lv_lockview);
        // 初始化事件
        initEvents();
    }

    /**
     * 初始化事件
     */
    private void initEvents() {
        // 为LockView设置监听器
        lockView.setOnUnlockListener(new LockView.OnUnlockListener() {
            // 设置在什么情况下视为解锁成功
            @Override
            public boolean isUnlockSuccess(String result) {
                return "7415369".equals(result);
            }

            // 当解锁成功时回调的方法
            @Override
            public void onSuccess() {
                Toast.makeText(MainActivity.this, "Unlock Success!", Toast.LENGTH_SHORT).show();
            }

            // 当解锁失败时回调的方法
            @Override
            public void onFailure() {
                Toast.makeText(MainActivity.this, "Unlock Failed!", Toast.LENGTH_SHORT).show();
            }
        });
    }
}

  运行效果图如下所示:

 

posted on 2017-05-02 16:53  ITGungnir  阅读(3028)  评论(0编辑  收藏  举报

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