iOS开发只简单动画实现

1.动画旋转:

    [UIViewbeginAnimations:@"View Flip"context:nil];     //声明,@"XX"为标题,
    [UIViewsetAnimationDuration:1.25];                           //持续时间
    [UIViewsetAnimationCurve:UIViewAnimationCurveEaseInOut];  //设置动画曲线
          //加入新的坐标
     
          //旋转视图
    [UIViewsetAnimationTransition:UIViewAnimationTransitionFlipFromRight
                          forView:self.viewcache:YES];  ///调用

 

2.左右晃动动画:

 // start the wiggling animation
   CGFloatrotation =0.03;
   
   CABasicAnimation*shake = [CABasicAnimation animationWithKeyPath:@"transform"];
    shake.duration = 0.13;
    shake.autoreverses = YES;
    shake.repeatCount  = MAXFLOAT;
    shake.removedOnCompletion = NO;
    shake.fromValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.layer.transform,-rotation, 0.0 ,0.0 ,1.0)];
    shake.toValue  = [NSValue valueWithCATransform3D:CATransform3DRotate(self.layer.transform, rotation, 0.0 ,0.0 ,1.0)];
   
    [self.layeraddAnimation:shake forKey:@"shakeAnimation"];
  
//然后在退出的时候移除
 [self.layer removeAnimationForKey:@"shakeAnimation"];

 

3、

    CATransform3D transformBefore = CATransform3DIdentity;
    transformBefore.m34 = 0.0005;
    transformBefore = CATransform3DRotate(transformBefore,(M_PI/180*270), 0, 1, 0);
    instroduceLayer.layer.transform = transformBefore;   
    instroduceLayer.layer.anchorPoint = CGPointMake(0.0, 0.5);
   
    [UIViewanimateWithDuration:1animations:^{
        CATransform3D transform = CATransform3DIdentity;//单位矩阵
        transform.m34 = 0.0005;
        transform = CATransform3DRotate(transform,(M_PI/180*0), 0, 1, 0);
        instroduceLayer.layer.transform = transform;
    }];

 

posted @ 2019-01-03 16:59  小、  阅读(423)  评论(0编辑  收藏  举报