对不同物体进行模型变换glPushMatrix不能嵌套
摘要:        
意思是,假如对三个物体要进行同样的平移操作,我本来的思路是给加一次变换就行~~如下代码:glPushMatrix(); glTranslatef(3200,-2500,0); glRotatef(90,1.0,0.0,0.0); glRotatef(-175,0.0,1.0,0.0); glPushMatrix(); DrawObject1(); glPopMatrix(); glPushMatrix(); DrawObject2(); glPopMatrix(); glPushMatrix(); DrawO...    阅读全文
        posted @ 2013-01-29 16:28 infiniti 阅读(425) 评论(0) 推荐(0)
                    
                
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