摘要: From:https://developer.nvidia.com/content/transparency-or-translucency-rendering Like many other visual effects, games attempt to mimic transparent (o 阅读全文
posted @ 2017-09-22 17:32 竹庭 阅读(835) 评论(0) 推荐(0)
摘要: From:https://developer.nvidia.com/content/basics-gpu-voxelization What Can You Do With Voxelization? A voxel representation of a scene has spatial dat 阅读全文
posted @ 2017-09-22 16:54 竹庭 阅读(551) 评论(0) 推荐(0)
摘要: From:https://developer.nvidia.com/pc-gpu-performance-hot-spots Introduction Game developers shipping titles for PC and consoles are faced with many in 阅读全文
posted @ 2017-09-22 15:54 竹庭 阅读(727) 评论(0) 推荐(0)
摘要: With all modern graphics APIs (D3D11, D3D12, GL4 and Vulkan), it is possible for an application to query the elapsed GPU time for any given range of r 阅读全文
posted @ 2017-09-22 15:02 竹庭 阅读(646) 评论(0) 推荐(0)
摘要: From:https://developer.nvidia.com/content/redundancy-and-latency-structured-buffer-use In a recent post, we discussed a simple pothole that developers 阅读全文
posted @ 2017-09-22 14:31 竹庭 阅读(248) 评论(0) 推荐(0)
摘要: From:https://developer.nvidia.com/content/basics-gpu-voxelization What Can You Do With Voxelization? A voxel representation of a scene has spatial dat 阅读全文
posted @ 2017-09-22 14:01 竹庭 阅读(347) 评论(0) 推荐(0)