摘要:
texture是被创建来填充Image对象的,Texture和Image的关系就好像是本地的BitmapData和Bitmap的关系一样。Texture类包含如下的apis:• base : The Stage3D texture object the texture is based on. • ... 阅读全文
摘要:
所有的Starling对象都是EventDispatcher的子类。就像是用本地的EventDispatcher一样,所有的Starling对象都有注册和移除监听的api。• addEventListener : Registers a listener to a specific event. •... 阅读全文
摘要:
The Antialiasing (PostEffect) offers a set of algorithms designed to give a smoother appearance to graphics. When two areas of different colour adjoin... 阅读全文