unity摄像机旋转
float deltax = ?
float deltay = ?
transform.rotation = Quaternion.Euler(0, transform.rotation.eulerAngles.y + deltax*0.5,0);
float deltax = ?
float deltay = ?
transform.rotation = Quaternion.Euler(0, transform.rotation.eulerAngles.y + deltax*0.5,0);