随笔分类 - C++
摘要:昨天有人问我关于调用mask_rcnn模型的问题,忽然想到最近三个月都没用opencv调用训练好的mask_rcnn模型了,今晚做个尝试,所以重新编译了 opencv4,跑个案例试试 检测速度和python比起来偏慢 运行日志: [ INFO:0] global E:\Opencv\opencv-4
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摘要:E:\\OpenSceneGraph\\OpenSceneGraph_3_6_install\\lib E:\\OpenSceneGraph\\3rdParty\\v140-x64\\lib OpenThreadsd.libosgAnimationd.libosgd.libosgDBd.libosg
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摘要:Selecting Windows SDK version to target Windows 10.0.16299. Found PythonInterp: N:/Anaconda3/install/python.exe (found suitable version "3.6.5", minim
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摘要:1> 已启动生成: 项目: ZERO_CHECK, 配置: Release x64 1> Checking Build System1> CMake does not need to re-run because E:/OpenSceneGraph/osgearth_2_10_build_relea
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摘要:The CXX compiler identification is MSVC 19.0.24215.1 The C compiler identification is MSVC 19.0.24215.1 Check for working CXX compiler: C:/Program Fil
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摘要:今天在一台新机子上编译项目,出现了这个错误,不知如何解决,先记录一下。 1> 已启动全部重新生成: 项目: ZERO_CHECK, 配置: Debug x64 1> Checking Build System1> CMake does not need to re-run because O:/Op
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摘要:C2678 二进制“>>”: 没有找到接受“std::stringstream”类型的左操作数的运算符(或没有可接受的转换)
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摘要:1> 已启动生成: 项目: ZERO_CHECK, 配置: Release x64 1> Checking Build System1> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/
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摘要:1> 已启动生成: 项目: ZERO_CHECK, 配置: Debug x64 1> Checking Build System1> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_build/CMakeF
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摘要:http://ftp.acc.umu.se/pub/GNOME/sources/glib/
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摘要:1> 已启动全部重新生成: 项目: ZERO_CHECK, 配置: Debug x64 1> Checking Build System1> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_build/CM
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摘要:MFC加载模型,发现打开 Navid 缓冲等选项后,加载大型模型的速度就快了很多。
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摘要:添加光照 参照:https://blog.csdn.net/woaicd/article/details/77163012
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摘要:创建MFC单文档项目, OSGObject.h OSGObject.cpp View.h View.cpp
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摘要:1> 已启动全部重新生成: 项目: ZERO_CHECK, 配置: Debug x64 1> Checking Build System1> CMake does not need to re-run because E:/OpenSourceGraph/osggis_build/CMakeFile
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摘要:1.Osgdem运行例子所需数据下载地址: http://www.cc.gatech.edu/projects/large_models/ps.html Download Elevation Map: 16385 × 16385 PNG: 188MB Download Texture Map: 16
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摘要:1> 已启动全部重新生成: 项目: ZERO_CHECK, 配置: Debug x64 1> Checking Build System1> CMake does not need to re-run because E:/OpenSourceGraph/VirtualPlanetBuilder_0
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