状态模式 (State Pattern)
状态模式允许对象在内部状态改变时改变它的行为,对象看起来好像修改了它的类。
public class Main { public static void main(String[] args) { Context context = new Context(); StartState startState = new StartState(); startState.doAction(context); System.out.println(context.getState().toString()); StopState stopState = new StopState(); stopState.doAction(context); System.out.println(context.getState().toString()); } } class Context { private State state = null; public State getState() { return state; } public void setState(State state) { this.state = state; } } interface State { public void doAction(Context context); } class StartState implements State { public void doAction(Context context) { System.out.println("Player is in start state"); context.setState(this); } public String toString() { return "Start State"; } } class StopState implements State { public void doAction(Context context) { System.out.println("Player is in stop state"); context.setState(this); } public String toString() { return "Stop State"; } }