控制旋转和移动到目标物体

 

public float speed = 3;
public float angleval = 15;

注意要加上public才能在unity中输入调整。

 

1、用鼠标控制物体旋转(下面是,鼠标右键控制物体沿着y轴正方向旋转,顺时针)

float angleval = 15;
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        Move();
        if (Input.GetMouseButton(0))
        {
            angleval += angleval * Time.deltaTime;
            transform.rotation = Quaternion.AngleAxis(angleval, Vector3.up);
        }
    }
 

2、瞄准一个物体移动

 Move();
        if(Input.GetMouseButton(0))
          {
            angle += angle * Time.deltaTime;
            transform.rotation = Quaternion.AngleAxis(angle, Vector3.up);
        }
        if (Input.GetMouseButton(1))
        {
            transform.rotation = Quaternion.LookRotation(target.position - transform.position);
            Debug.DrawLine(transform.position, target.position, Color.white, 10f);
            transform.Translate(Vector3.forward * speed * Time.deltaTime);
        }
         if (Input.GetKey(KeyCode.Space))
        {
            transform.rotation = Quaternion.LookRotation(target2.position - transform.position);
            Debug.DrawLine(transform.position, target2.position, Color.white, 10f);
            transform.Translate(Vector3.forward * speed * Time.deltaTime);
        }

 

posted @ 2020-03-30 10:56  Tomorrow1126  阅读(183)  评论(0编辑  收藏  举报