摘要:
先贴出shader 吧 等有时间了 来阐述原理// vertex shader//varying vec3 ViewPosition;//varying vec3 Normal;varying vec3 Vertex_UV;varying vec3 Vertex_Normal;varying vec3 Vertex_LightDir;varying vec3 Vertex_EyeVec;void main(void){ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; Vertex_UV = ... 阅读全文