摘要:
1 glPixelStore http://www.zwqxin.com/archives/opengl/opengl-api-memorandum-2.html2 depth clamping glEnable(GL_DEPTH_CLAMP); A more reasonable mechanism isdepth clamping. What this does is turn off camera near/far plane clipping altogether. Instead, the depth for these fragments are clamped to the [- 阅读全文
posted @ 2012-10-31 14:57
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