摘要: 1 glPixelStore http://www.zwqxin.com/archives/opengl/opengl-api-memorandum-2.html2 depth clamping glEnable(GL_DEPTH_CLAMP); A more reasonable mechanism isdepth clamping. What this does is turn off camera near/far plane clipping altogether. Instead, the depth for these fragments are clamped to the [- 阅读全文
posted @ 2012-10-31 14:57 冰点猎手 阅读(271) 评论(0) 推荐(0)