使用 shell 脚本自动对比两个安装目录并生成差异补丁包
问题的提出
公司各个业务线的安装包小则几十兆、大则几百兆,使用自建的升级系统向全国百万级用户下发新版本时,流量耗费相当惊人。有时新版本仅仅改了几个 dll ,总变更量不过几十 K 而已,也要发布一个完整版本。为了降低流量费用,我们推出了补丁升级的方式:产品组将修改的 dll 单独挑选出来,加上一个配置文件压缩成包,上传到自建的升级后台;在客户端,识别到补丁包类型后,手动解压并替换各个 dll 完成安装(之前是直接启动下载好的安装包)。这种方式一经推出,受到了业务线的追捧。然而在使用过程中,也发现一些问题,就是在修改完一个源文件后,受影响的往往不止一个 dll,如果仅把其中一两个 dll 替换了,没替换的 dll 很可能就会和新的 dll 产生接口不兼容,从而引发崩溃。而有的安装包包含了几十个、上百个 dll,如果一一对比,非常费时费力。特别是一些 dll 仅仅是编译时间不一样,通过普通的文件对比工具,根本无法判断这个 dll 的源码有没有改过,这让开发人员非常头大。
问题的解决
其实这个问题用 c++ 写个程序是可以解决的,但是一想到要遍历目录、构造文件名 map、对比两个目录中的文件名、对比相同文件名的内容、复制文件到目标目录、压缩目标目录…这一系列操作时,我觉得还是算了 —— 都得从头开始写,工作量不小。而 msys2 或 windows 中就有不少现成的命令可以用,例如对比目录可以用 diff -r 命令、对比 win32 可执行文件可以用 dumpbin /disasm 命令反编译然后再用 diff 命令对比、压缩文件夹可以使用 7z 命令等等,完全不用重复造轮子,直接用 shell 将它们粘合起来就完事了!下面就来看看我是怎么用 shell 脚本来写这个小工具吧。
处理命令行参数
这个脚本一开始先处理输入的命令行参数:
1 # return code: 2 # 0 : success 3 # 1 : no difference 4 # 2 : compress failure 5 # 3 : create file/dir failure (privilege ?) 6 # 126 : file/dir existent 7 # 127 : invalid arguments 8 9 function usage () 10 { 11 echo "Usage: diffpacker.sh -o oldversionfolder -n newversionfolder -r relativepath -x exportfolder -v version [-s sp] [-t (verbose)] [-e (exactmode)]" 12 13 exit 127 14 } 15 16 srcdir= 17 dstdir= 18 reldir= 19 outdir= 20 version= 21 sp=0 22 verbose=0 23 exactmode=0 24 setupdir="setup" 25 # pure windows utilities subdir 26 win32="win32" 27 28 if [ "${$*/-t//}" != "$*" ]; then 29 # dump parameters when verbose on 30 echo "total $# param(s):" 31 for var in $*; do 32 echo "$var" 33 done 34 fi 35 36 37 while getopts "o:n:r:x:v:s:te" arg 38 do 39 case $arg in 40 o) 41 srcdir=$OPTARG 42 ;; 43 n) 44 dstdir=$OPTARG 45 ;; 46 r) 47 reldir=$OPTARG 48 ;; 49 x) 50 outdir=$OPTARG 51 ;; 52 v) 53 version=$OPTARG 54 ;; 55 s) 56 sp=$OPTARG 57 ;; 58 t) 59 verbose=1 60 ;; 61 e) 62 exactmode=1 63 ;; 64 ?) 65 echo "unkonw argument: $arg" 66 usage 67 exit 127 68 ;; 69 esac 70 done 71 72 # reldir can be empty 73 if [ -z "$srcdir" -o -z "$dstdir" -o -z "$outdir" -o -z "$version" ]; then 74 echo "empty parameter found: $srcdir, $dstdir, $outdir, $version" 75 usage 76 exit 127 77 fi 78 79 #replace all \ to / to avoid shell string choked on \ 80 srcdir=${srcdir//\\/\/} 81 dstdir=${dstdir//\\/\/} 82 reldir=${reldir//\\/\/} 83 outdir=${outdir//\\/\/} 84 85 echo "srcdir=$srcdir" 86 echo "dstdir=$dstdir" 87 echo "reldir=$reldir" 88 echo "outdir=$outdir" 89 echo "version=$version" 90 echo "sp=$sp" 91 echo "verbose=$verbose" 92 echo "exactmode=$exactmode" 93 echo "" 94 95 if [ ! -d "$srcdir" ]; then 96 echo "not a directory : $srcdir" 97 exit 126 98 fi 99 100 if [ ! -d "$dstdir" ]; then 101 echo "not a directory : $dstdir" 102 exit 126 103 fi 104 105 #if [ -e "$outdir" ]; then 106 resp=$(ls -A "$outdir") 107 if [ "$resp" != "" ]; then 108 echo "out directory not empty: $outdir, fatal error!" 109 exit 126 110 fi 111 112 if [ "${outdir:$((${#outdir}-1))}" == "/" ]; then 113 # remove tailing / 114 outdir=${outdir%?} 115 fi 116 117 if [ ! -z "$reldir" ] && [ "${reldir:$((${#reldir}-1))}" == "/" ]; then 118 # remove tailing / 119 reldir=${reldir%?} 120 fi 121 122 srcasm="src.asm" 123 dstasm="dst.asm" 124 dirdiff="dir.diff" 125 patdiff="diffpattern.txt" 126 itemcnt=0 127 jsonhead=\ 128 "{\n"\ 129 " \"version\": \"$version\",\n"\ 130 " \"sp\": \"$sp\",\n"\ 131 " \"actions\": \n"\ 132 " [\n" 133 134 json= 135 jsontail=\ 136 "\n ]\n"\ 137 "}\n" 138 139 echo "exclude patterns: " 140 while read line 141 do 142 echo $line 143 done < "$patdiff" 144 145 # to avoid user not end file with \n 146 if [ ! -z "$line" ]; then 147 echo "$line" 148 fi 149 echo ""
简单解说一下:
- 16-26:声明用到的变量;
- 28-34:如果命令行中含有 -t (verbose) 选项,则打印命令行各个参数;
- 37-70:使用 getopts 命令解析命令行,这个脚本接收以下选项:
- -o (old) 用于对比的旧目录;
- -n (new) 用于对比的新目录;
- -r (relative) 补丁包根目录相对于安装目录的位置,有时可能只针对安装目录的某个子目录进行 patch;
- -x (output) 输出补丁包的目录;
- -v (version) 补丁包版本号,写入配置文件用;
- -s (serial pack) 补丁号,写入配置文件用;
- -t (verbose) 详细输出;
- -e (exact mode) 配置文件中增加和替换文件项将按每项对应一段 json 的方式精确设置,否则按整个目录递归覆盖设置。
- 72-77:空路径校验;
- 79-83:替换路径中的反斜杠为斜杠,因 shell 会将反斜杠识别为转义字符的开始;
- 85-93:打印识别后的各选项,方便出问题时排错;
- 95-120:路径校验,包括:
- 对比目录不得为普通文件;
- 输出目录不得含有文件(防止将中间对比结果和上一次或其它对比结果放在一起打包);
- 剔除输出目录与相对目录的结尾斜杠(方便后续处理)。
- 122-137:中间变量的定义,包含反编译中间文件、目录对比中间文件、忽略文件模式的中间文件以及生成配置文件的 json 头和尾;
- 139-149:在对比目录时,用户可以提供一个要忽略的文件模式(pattern)列表,例如不对比 [Dd]ebug、[Ss]ymbol、*.pdb 这些编译中间目录或文件,可以使用正则表达式,每行一个。这里打印这些 pattern 用于排错。
对比目录
经过前期的铺垫,进入第一个重头戏:
1 if [ -f "$patdiff" ]; then 2 diff -qr "$srcdir" "$dstdir" -X "$patdiff" > "$dirdiff" 3 else 4 diff -qr "$srcdir" "$dstdir" > "$dirdiff" 5 fi 6 7 while read line 8 do 9 if [ $verbose != 0 ]; then 10 echo $line 11 fi 12 13 tmp=$(echo $line | sed -n 's/Files \(.*\) and \(.*\) differ$/\1\\n\2/p') 14 if [ ! -z "$tmp" ]; then 15 left=$(echo -e $tmp | sed -n 1p) 16 right=$(echo -e $tmp | sed -n 2p) 17 if [ $verbose != 0 ]; then 18 echo -e "left =$left, \nright=$right" 19 fi 20 …… 21 else 22 tmp=$(echo $line | sed -n 's/Only in \(.*\): \(.*\)/\1\\n\2/p') 23 if [ ! -z "$tmp" ]; then 24 isdir=0 25 dir=$(echo -e $tmp | sed -n 1p) 26 file=$(echo -e $tmp | sed -n 2p) 27 if [ -d "$dir/$file" ]; then 28 isdir=1 29 fi 30 31 if [ $verbose != 0 ]; then 32 echo "dir=$dir, file=$file, isdir=$isdir" 33 fi 34 …… 35 else 36 echo "unrecognized diff output: $line" 37 fi 38 fi 39 echo "" 40 done < "$dirdiff"
这段代码省略了一些与对比目录无关的内容,便于看清整个大的流程:
- 1-5:根据是否有忽略模式文件来调用 diff,当存在这种文件时(上文中的 139-149),增加 -X 选项来添加忽略模式文件到对比目录过程(diff);否则使用简单输出模式(-q)递归(-r)对比目录及其子目录,输出内容保存在 dir.diff 文件中;
- 7,8,40:遍历 dir.diff 文件内容,根据输出格式的不同,细分为以下几类场景:
- 两侧都有但文件内容不一致:“Files C:/compare/BIMMAKE.old/BmIGMS/TypeRule4Bimface.json and C:/compare/BIMMAKE/BmIGMS/TypeRule4Bimface.json differ”,通过 sed 匹配例子中高亮部分关键字,就可以分别提取出旧文件与新文件的完整路径(分别为 sed 输出的第一二行,line 13-16);
- 仅有旧目录有的内容:“Only in C:/compare/BIMMAKE.old/sdk: ViewerConfig.ini”;
- 仅有新目录有的内容:“Only in C:/compare/BIMMAKE/sdk: Mesh.dll”, 以上两种场景相似,通过 sed 匹配例子中高亮部分关键字,就可以分别提取出目录与文件了(line 22-26),至于是新目录还是旧目录,与新旧根目录做个对比就晓得了,这个后面再说;
- 两边文件一致:不会有任何输出(这里必需为 diff 命令使用 -q 选项,不然会将文件内容差异也展示出来,那就非常乱了)。下面是一段完整的对比输出(内容超长、展开慎重):
Files C: /compare/BIMMAKE .old /AppBimmake .exe and C: /compare/BIMMAKE/AppBimmake .exe differ Files C: /compare/BIMMAKE .old /AppBimmakeImpl .dll and C: /compare/BIMMAKE/AppBimmakeImpl .dll differ Files C: /compare/BIMMAKE .old /AppComponentEditor .exe and C: /compare/BIMMAKE/AppComponentEditor .exe differ Files C: /compare/BIMMAKE .old /AppComponentEditorImpl .dll and C: /compare/BIMMAKE/AppComponentEditorImpl .dll differ Only in C: /compare/BIMMAKE : AppSocketPortConfig.exe Only in C: /compare/BIMMAKE : AppSocketPortConfigImpl.dll Files C: /compare/BIMMAKE .old /BIMMAKE/Templates/bmDefaultTemplate .gbp and C: /compare/BIMMAKE/BIMMAKE/Templates/bmDefaultTemplate .gbp differ Files C: /compare/BIMMAKE .old /BmAnimation .dll and C: /compare/BIMMAKE/BmAnimation .dll differ Files C: /compare/BIMMAKE .old /BmAnimationScript .dll and C: /compare/BIMMAKE/BmAnimationScript .dll differ Only in C: /compare/BIMMAKE : BmAppSetting.xml Files C: /compare/BIMMAKE .old /BmCommonDraw .dll and C: /compare/BIMMAKE/BmCommonDraw .dll differ Files C: /compare/BIMMAKE .old /BmCommonEdit .dll and C: /compare/BIMMAKE/BmCommonEdit .dll differ Files C: /compare/BIMMAKE .old /BmDataExchange .dll and C: /compare/BIMMAKE/BmDataExchange .dll differ Files C: /compare/BIMMAKE .old /BmDrawingExport .dll and C: /compare/BIMMAKE/BmDrawingExport .dll differ Files C: /compare/BIMMAKE .old /BmFalcon .dll and C: /compare/BIMMAKE/BmFalcon .dll differ Files C: /compare/BIMMAKE .old /BmFamilyBridge .dll and C: /compare/BIMMAKE/BmFamilyBridge .dll differ Files C: /compare/BIMMAKE .old /BmGbmpModel .dll and C: /compare/BIMMAKE/BmGbmpModel .dll differ Files C: /compare/BIMMAKE .old /BmGbmpUiPlatform .dll and C: /compare/BIMMAKE/BmGbmpUiPlatform .dll differ Files C: /compare/BIMMAKE .old /BmGgpUtility .dll and C: /compare/BIMMAKE/BmGgpUtility .dll differ Files C: /compare/BIMMAKE .old /BmGuxActionConfig .json and C: /compare/BIMMAKE/BmGuxActionConfig .json differ Files C: /compare/BIMMAKE .old /BmHotKeyConfig .xml and C: /compare/BIMMAKE/BmHotKeyConfig .xml differ Files C: /compare/BIMMAKE .old /BmIGMS/TypeRule .json and C: /compare/BIMMAKE/BmIGMS/TypeRule .json differ Files C: /compare/BIMMAKE .old /BmIGMS/TypeRule4Bimface .json and C: /compare/BIMMAKE/BmIGMS/TypeRule4Bimface .json differ Files C: /compare/BIMMAKE .old /BmIGMSExport .dll and C: /compare/BIMMAKE/BmIGMSExport .dll differ Files C: /compare/BIMMAKE .old /BmImportGfc .dll and C: /compare/BIMMAKE/BmImportGfc .dll differ Files C: /compare/BIMMAKE .old /BmImportIfc .dll and C: /compare/BIMMAKE/BmImportIfc .dll differ Files C: /compare/BIMMAKE .old /BmInterOpRevitProject .dll and C: /compare/BIMMAKE/BmInterOpRevitProject .dll differ Files C: /compare/BIMMAKE .old /BmInteraction .dll and C: /compare/BIMMAKE/BmInteraction .dll differ Files C: /compare/BIMMAKE .old /BmLicense .dll and C: /compare/BIMMAKE/BmLicense .dll differ Files C: /compare/BIMMAKE .old /BmModel .dll and C: /compare/BIMMAKE/BmModel .dll differ Files C: /compare/BIMMAKE .old /BmMultiThreadNetwork .dll and C: /compare/BIMMAKE/BmMultiThreadNetwork .dll differ Files C: /compare/BIMMAKE .old /BmPositioningElements .dll and C: /compare/BIMMAKE/BmPositioningElements .dll differ Files C: /compare/BIMMAKE .old /BmRebar .dll and C: /compare/BIMMAKE/BmRebar .dll differ Only in C: /compare/BIMMAKE .old: BmRecentDocumentPathRecord.xml Files C: /compare/BIMMAKE .old /BmSiteLayout .dll and C: /compare/BIMMAKE/BmSiteLayout .dll differ Files C: /compare/BIMMAKE .old /BmSiteLayoutFamily .dll and C: /compare/BIMMAKE/BmSiteLayoutFamily .dll differ Files C: /compare/BIMMAKE .old /BmSiteLayoutUi .dll and C: /compare/BIMMAKE/BmSiteLayoutUi .dll differ Files C: /compare/BIMMAKE .old /BmStructure .dll and C: /compare/BIMMAKE/BmStructure .dll differ Files C: /compare/BIMMAKE .old /BmStructureFamily .dll and C: /compare/BIMMAKE/BmStructureFamily .dll differ Files C: /compare/BIMMAKE .old /BmSurfaceSystem .dll and C: /compare/BIMMAKE/BmSurfaceSystem .dll differ Files C: /compare/BIMMAKE .old /BmTeighaUtility .dll and C: /compare/BIMMAKE/BmTeighaUtility .dll differ Files C: /compare/BIMMAKE .old /BmTest .dll and C: /compare/BIMMAKE/BmTest .dll differ Files C: /compare/BIMMAKE .old /BmThirdPartyUpdate .dll and C: /compare/BIMMAKE/BmThirdPartyUpdate .dll differ Files C: /compare/BIMMAKE .old /BmUiAnimation .dll and C: /compare/BIMMAKE/BmUiAnimation .dll differ Files C: /compare/BIMMAKE .old /BmUiAnimationWidget .dll and C: /compare/BIMMAKE/BmUiAnimationWidget .dll differ Files C: /compare/BIMMAKE .old /BmUiCommonComponent .dll and C: /compare/BIMMAKE/BmUiCommonComponent .dll differ Files C: /compare/BIMMAKE .old /BmUiDataExchange .dll and C: /compare/BIMMAKE/BmUiDataExchange .dll differ Files C: /compare/BIMMAKE .old /BmUiInplaceEdit .dll and C: /compare/BIMMAKE/BmUiInplaceEdit .dll differ Files C: /compare/BIMMAKE .old /BmUiPlatform .dll and C: /compare/BIMMAKE/BmUiPlatform .dll differ Files C: /compare/BIMMAKE .old /BmUiReBar .dll and C: /compare/BIMMAKE/BmUiReBar .dll differ Files C: /compare/BIMMAKE .old /BmUiStructure .dll and C: /compare/BIMMAKE/BmUiStructure .dll differ Files C: /compare/BIMMAKE .old /BmUiVisual .dll and C: /compare/BIMMAKE/BmUiVisual .dll differ Files C: /compare/BIMMAKE .old /BmVisualModel .dll and C: /compare/BIMMAKE/BmVisualModel .dll differ Files C: /compare/BIMMAKE .old /BmWelcomeTemplateFile/MjTemplateFile .xml and C: /compare/BIMMAKE/BmWelcomeTemplateFile/MjTemplateFile .xml differ Files C: /compare/BIMMAKE .old /BmWelcomeTemplateFile/ 二次结构砌体.gbp and C: /compare/BIMMAKE/BmWelcomeTemplateFile/ 二次结构砌体.gbp differ Files C: /compare/BIMMAKE .old /BmWelcomeTemplateFile/ 二次结构砌体.png and C: /compare/BIMMAKE/BmWelcomeTemplateFile/ 二次结构砌体.png differ Only in C: /compare/BIMMAKE .old /BmWelcomeTemplateFile : 小别墅.gbp Only in C: /compare/BIMMAKE .old /BmWelcomeTemplateFile : 小别墅.png Files C: /compare/BIMMAKE .old /BmWelcomeTemplateFile/ 施工场地布置.gbp and C: /compare/BIMMAKE/BmWelcomeTemplateFile/ 施工场地布置.gbp differ Files C: /compare/BIMMAKE .old /BmWelcomeTemplateFile/ 施工场地布置.png and C: /compare/BIMMAKE/BmWelcomeTemplateFile/ 施工场地布置.png differ Only in C: /compare/BIMMAKE/BmWelcomeTemplateFile : 木模板配模.gbp Only in C: /compare/BIMMAKE/BmWelcomeTemplateFile : 木模板配模.png Only in C: /compare/BIMMAKE .old /BmWelcomeTemplateFile : 老虎窗屋顶.gbp Only in C: /compare/BIMMAKE .old /BmWelcomeTemplateFile : 老虎窗屋顶.png Only in C: /compare/BIMMAKE/BmWelcomeTemplateFile : 钢筋节点深化.gbp Only in C: /compare/BIMMAKE/BmWelcomeTemplateFile : 钢筋节点深化.png Files C: /compare/BIMMAKE .old /CadIdentifier/ArchiAlgo .dll and C: /compare/BIMMAKE/CadIdentifier/ArchiAlgo .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/BarInfo .GDB and C: /compare/BIMMAKE/CadIdentifier/BarInfo .GDB differ Files C: /compare/BIMMAKE .old /CadIdentifier/BarInfo .GDB.back and C: /compare/BIMMAKE/CadIdentifier/BarInfo .GDB.back differ Files C: /compare/BIMMAKE .old /CadIdentifier/CadIdentifier2018 .exe and C: /compare/BIMMAKE/CadIdentifier/CadIdentifier2018 .exe differ Files C: /compare/BIMMAKE .old /CadIdentifier/CmdCore .dll and C: /compare/BIMMAKE/CadIdentifier/CmdCore .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/Common .dll and C: /compare/BIMMAKE/CadIdentifier/Common .dll differ Only in C: /compare/BIMMAKE .old /CadIdentifier : DBErrorReport.txt Files C: /compare/BIMMAKE .old /CadIdentifier/DBOperations .dll and C: /compare/BIMMAKE/CadIdentifier/DBOperations .dll differ Only in C: /compare/BIMMAKE/CadIdentifier : Fonts Files C: /compare/BIMMAKE .old /CadIdentifier/GCADIdentification .dll and C: /compare/BIMMAKE/CadIdentifier/GCADIdentification .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GCADModel .dll and C: /compare/BIMMAKE/CadIdentifier/GCADModel .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GCLDataService .dll and C: /compare/BIMMAKE/CadIdentifier/GCLDataService .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GCLProjectDataHelper .dll and C: /compare/BIMMAKE/CadIdentifier/GCLProjectDataHelper .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GCPPMProjDataHelper .dll and C: /compare/BIMMAKE/CadIdentifier/GCPPMProjDataHelper .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GEPEngine .dll and C: /compare/BIMMAKE/CadIdentifier/GEPEngine .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GFCCommon .dll and C: /compare/BIMMAKE/CadIdentifier/GFCCommon .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GGDB .dll and C: /compare/BIMMAKE/CadIdentifier/GGDB .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GGDBDataAwareCtrl .dll and C: /compare/BIMMAKE/CadIdentifier/GGDBDataAwareCtrl .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GGJProjectDataHelper .dll and C: /compare/BIMMAKE/CadIdentifier/GGJProjectDataHelper .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GGJSectionBarEditor .dll and C: /compare/BIMMAKE/CadIdentifier/GGJSectionBarEditor .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GGPViewerProxy .dll and C: /compare/BIMMAKE/CadIdentifier/GGPViewerProxy .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GLDCommon .dll and C: /compare/BIMMAKE/CadIdentifier/GLDCommon .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GLDCrypt .dll and C: /compare/BIMMAKE/CadIdentifier/GLDCrypt .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GLDPrivateCalledPlatform .dll and C: /compare/BIMMAKE/CadIdentifier/GLDPrivateCalledPlatform .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GLDStyles .dll and C: /compare/BIMMAKE/CadIdentifier/GLDStyles .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GLDTableView .dll and C: /compare/BIMMAKE/CadIdentifier/GLDTableView .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GLDThemeEngine .dll and C: /compare/BIMMAKE/CadIdentifier/GLDThemeEngine .dll differ Files C: /compare/BIMMAKE .old /CadIdentifier/GLDWidget .dll and C: /compare/BIMMAKE/CadIdentifier/GLDWidget 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文件内容对比
在上面目录对比过程中,如果两边文件都存在而只是内容不同,进入文件内容对比逻辑:
1 # for windows command, parameter seperator is / 2 # and bash will autoexpand to DRIVE:/ 3 # here use // to avoid expanding. 4 $win32/dumpbin //disasm "$left" | sed '5d' > "$srcasm" 5 6 # use sed '5d' to remove a line like : 7 # Dump of file Bin1334\Release\GSUPService.exe 8 # which disturb the diff result by writing dir name 9 # remove it !! 10 $win32/dumpbin //disasm "$right" | sed '5d' > "$dstasm" 11 12 if [ $(cat "$srcasm" | wc -l) -gt 10 ] && [ $(cat "$dstasm" | wc -l) -gt 10 ]; then 13 # left & right are all valid PE format 14 resp=$(diff -q "$srcasm" "$dstasm") 15 if [ $verbose != 0 ]; then 16 echo "resp=$resp" 17 fi 18 else 19 resp="non PE format differs" 20 echo "$resp" 21 fi 22 23 if [ -z "$resp" ]; then 24 echo -e " $left \n== $right in asm, skip" 25 else 26 # need to replace 27 echo -e " $left \n!= $right" 28 relpath=$(get_relative_path "$srcdir" "$left") 29 if [ -z "$relpath" ]; then 30 echo "find relative path by source dir failed, try dest" 31 relpath=$(get_relative_path "$dstdir" "$right") 32 if [ -z "$relpath" ]; then 33 echo "find relative path by dest dir failed, skip" 34 continue; 35 fi 36 fi 37 38 if [ $verbose != 0 ]; then 39 echo "relpath: $relpath" 40 fi 41 42 tarpath="$outdir/$setupdir$relpath" 43 copy_file "$right" "$tarpath" 44 itemcnt=$(($itemcnt+1)) 45 if [ $exactmode != 0 ]; then 46 # 1st argument represent zip folder 47 # 2nd argument represent install folder 48 # differs with copy order ! 49 replace_item "$setupdir$relpath" "$relpath" 50 fi 51 fi
这里需要考虑二进制可执行文件不能直接对比(同样的代码编译两次得到的可执行文件也不一样,这是因为 PE 文件中包含了生成时间、唯一 ID 等与代码无关的内容),因此需要将其先反编译为汇编文本,再对汇编语句进行对比。这里没有通过文件后缀(dll / exe)来判断是否为可执行文件,这是因为产品中总有一些 dll 有奇奇怪怪的后缀。这里统一采用 dumpbin 进行反汇编,如果成功就是可执行文件;反之就是普通的文本或二进制文件。
- 1-10:尝试使用 dumpbin 进行反汇编(注意使用 //disasm 来传递 win32 命令选项,因为 msys2 会将单独的 / 认为是根目录从而自动进行扩展、是我们不想要的)。下面是反汇编成功后的输出:
Microsoft (R) COFF /PE Dumper Version 12.00.40629.0 Copyright (C) Microsoft Corporation. All rights reserved. File Type: DLL 0000000180001000: 45 8B C0 mov r8d,r8d …… 000000018000E202: CC int 3 Summary 1000 .data 1000 .pdata 7000 .rdata 1000 .reloc 1000 .rsrc E000 .text
- 12-21:如果旧文件与新文件反汇编结果行数都大于10,说明两者都是可执行文件,去除前 5 行后进行反汇编内容的对比;否则是普通文件,不再进行对比(diff 已告诉我们它们不同)。下面是反汇编失败时的输出:
$ win32 /dumpbin //disasm C: /compare/BIMMAKE/FillPatternFileApiTestData/right .pat Microsoft (R) COFF /PE Dumper Version 12.00.40629.0 Copyright (C) Microsoft Corporation. All rights reserved. Dump of file C: /compare/BIMMAKE/FillPatternFileApiTestData/right .pat C: /compare/BIMMAKE/FillPatternFileApiTestData/right .pat : warning LNK4048: Invalid format file ; ignored Summary
可以看到一共只有 9 行输出,而一般成功的反汇编输出少则上百行、多则上万行,再少也不可能少于 10 行输出;
- 23-36:如果文件内容一样,跳过此文件;否则需要确定当前文件在对比目录中的相对路径。先尝试使用旧目录去获取,如果失败再尝试使用新目录去获取。这里获取相对目录的工作交由 get_relative_path 这个函数来完成,出于对整体的把握,这里不对这些细节展开介绍了;
- 42-50:通过上面获得的相对路径,就可以在输出目录构建目标文件全路径啦。复制文件的工作交由 copy_file 函数来完成,在内部它先创建对应的目录,然后调用 cp 完成文件复制。如果用户选择了 exact 模式,则将为每项在配置文件中添加一条 json 格式的替换记录 (通过 replace_item 函数),格式类似于下面这样:
{ "type" : "replace" , "target" : "/Teigha/ACCAMERA_20.8src_14.tx" , "source" : "setup/Teigha/ACCAMERA_20.8src_14.tx" },
对于非 exact 模式可以直接将整个目录递归覆盖到目标区域,因而不需要一条条的添加 json 配置。
单个文件处理
在上面的目录对比过程中,如果两边只有一个文件/目录存在,进入单个文件/目录处理逻辑:
1 relpath=$(get_relative_path "$srcdir" "$dir") 2 if [ ! -z "$relpath" ]; then 3 # need to remove 4 echo -e "only in $srcdir: (old)\n $dir/$file, \nrelpath: $relpath/$file" 5 itemcnt=$(($itemcnt+1)) 6 # 1st argument represent install folder 7 # differs with copy order ! 8 delete_item "$relpath/$file" $isdir 9 else 10 relpath=$(get_relative_path "$dstdir" "$dir") 11 if [ ! -z "$relpath" ]; then 12 # need to add 13 echo -e "only in $dstdir: (new)\n $dir/$file, \nrelpath: $relpath/$file" 14 copy_file "$dir/$file" "$outdir/$setupdir$relpath/$file" 15 itemcnt=$(($itemcnt+1)) 16 if [ $exactmode != 0 ]; then 17 # 1st argument represent zip folder 18 # 2nd argument represent install folder 19 # differs with copy order ! 20 add_item "$setupdir$relpath/$file" "$relpath/$file" $isdir 21 fi 22 else 23 echo "unknown single file: $dir/$file" 24 fi 25 fi
如果单个文件项位于新目录,则新增文件项;如果位于旧目录,则删除:
- 1-8:计算单个文件项在旧目录的相对路径,如果结果不为空,表示文件项位于旧目录,否则位于新目录。删除文件的工作交由 delete_item 函数完成,其实就是在配置文件中加入一条删除记录:
{ "type" : "delete" , "target" : "/sdk/QProfile.txt" },
如果是单独的目录,则递归删除整个目录:
{ "type" : "delete_dir" , "target" : "/Share/ViewCoreResources/MaterialLibrary/textures/rainTextures" },
删除项是否添加是和 exact 模式无关的,因为目录的递归覆盖只能添加或替换文件,不能删除。
- 10-21:计算单个文件项在新目录的相对路径,此时结果一般是不为空的,调用 copy_file 函数复制新文件项到输出目录。当用户选择 exact 模式时,在配置文件中加入一条增加记录 (通过 add_item):
{ "type" : "add" , "target" : "/Teigha/GripPoints_20.8src_14.tx" , "source" : "setup/Teigha/GripPoints_20.8src_14.tx" },
{ "type" : "add_dir" , "target" : "//Libraries" , "source" : "setup//Libraries" },
copy_file 通过给 cp 传递 -r 选项,可以很好的支持目录的递归拷贝。
生成配置文件
处理完各个文件和子目录以后,就可以生成升级需要的配置文件啦:
1 # remove temporary files 2 if [ $verbose -eq 0 ]; then 3 # only remove temporary files 4 # when not in verbose mode 5 rm "$srcasm" 6 rm "$dstasm" 7 rm "$dirdiff" 8 fi 9 10 if [ $itemcnt -eq 0 ]; then 11 echo "no item add/replace/delete found, stop generating..." 12 exit 1 13 fi 14 15 if [ $exactmode -eq 0 ]; then 16 # not exact mode 17 # add setup dir totally 18 if [ -z "$reldir" ]; then 19 jsonitem=$(echo " {\n"\ 20 " \"type\": \"add_dir\",\n"\ 21 " \"target\": \".\",\n"\ 22 " \"source\": \"$setupdir\"\n"\ 23 " }") 24 else 25 jsonitem=$(echo " {\n"\ 26 " \"type\": \"add_dir\",\n"\ 27 " \"target\": \"$reldir\",\n"\ 28 " \"source\": \"$setupdir\"\n"\ 29 " }") 30 fi 31 32 if [ $verbose != 0 ]; then 33 echo -e "$jsonitem" 34 fi 35 36 if [ -z "$json" ]; then 37 json="$jsonitem" 38 else 39 json="$json,\n$jsonitem" 40 fi 41 fi 42 43 json="$jsonhead$json$jsontail" 44 echo -e "$json" > "$outdir/upgrade.json" 45 echo "upgrade.json created, $itemcnt items generated" 46 echo -e "$json"
由于之前在处理文件过程中已经将必要的配置信息生成好了,这里的工作其实很简单:
- 2-8:如果指定 verbose 选项,则保留中间文件用于排错,否则删除;
- 10-13:如果经过对比,没有任何差异,或两个目录都是空的,导致输出内容为空,则中止并退出整个打包脚本;
- 15-41:非 exact 模式下,需要添加一条 add_dir 配置来将输出目录中的所有文件递归覆盖到安装目录。如果用户指定了只替换安装目录中的某个子目录,这里需要调整一下目标路径(line 24-30);
- 43-46:将各个 json 组装成完整内容并生成到输出目录,名称固定为 "upgrade.json"。
生成压缩包
所有内容就绪后就可以压缩成包上传到后台啦:
1 tarpath="$outdir/*" 2 if [ "${tarpath/:/}" == "$tarpath" ]; then 3 # not contain ':', a relative path 4 # prefix ./ to avoid generate root dir in 7z 5 tarpath="./$tarpath" 6 fi 7 8 $win32/7z a "$setupdir.7z" "$tarpath" 9 resp=$? 10 if [ -z "$setupdir.7z" ]; then 11 echo "compressing failed: $resp" 12 exit 2 13 fi 14 15 mv "$setupdir.7z" "$outdir/$setupdir-$version-$sp.7z" 16 #echo "create 7zip compress packet OK" 17 exit 0
这里没有使用 tar cvzf 来生成 setup.tar.gz 文件,因为升级客户端只能接收 7z 格式的压缩包,这里使用 win32 版本的 7z 命令执行压缩过程。从另外的角度来讲,7z 压缩算法也是目前压缩率最高的算法,可以有效的降低网络传输的流量(7z 压缩率亲测高于 zip 及 gz)。这段代码比较简单,就不展开讲解了,最后会生成下面这样的文件结构:
$ ls -lhrt total 348M drwxr-xr-x 1 yunh 1049089 0 11月 17 19:18 setup/ -rw-r--r-- 1 yunh 1049089 147K 11月 17 19:19 upgrade.json -rw-r--r-- 1 yunh 1049089 348M 11月 17 19:19 setup-1.8.0.0-0.7z
所有需要添加和替换的文件都会被放在 setup 目录下,这样在递归替换时就可以避免将无关文件(例如 upgrade.json)替换到安装目录。生成的压缩包命名方式为:setup-version-sp.7z。非 exact 模式生成的配置文件内容如下:
{ "version" : "1.8.0.0" , "sp" : "0" , "actions" : [ { "type" : "delete" , "target" : "//BmRecentDocumentPathRecord.xml" }, { "type" : "delete" , "target" : "/BmWelcomeTemplateFile/小别墅.gbp" }, { "type" : "delete" , "target" : "/BmWelcomeTemplateFile/小别墅.png" }, { "type" : "delete" , "target" : "/BmWelcomeTemplateFile/老虎窗屋顶.gbp" }, { "type" : "delete" , "target" : "/BmWelcomeTemplateFile/老虎窗屋顶.png" }, { "type" : "delete" , "target" : "/CadIdentifier/DBErrorReport.txt" }, { "type" : "delete" , "target" : "//GPUDriverConfig.ini" }, { "type" : "delete" , "target" : "//MjLicense.dll" }, { "type" : "delete" , "target" : "//MjRichTextEditor.dll" }, { "type" : "delete" , "target" : "//MjUIArchitecture.dll" }, { "type" : "delete" , "target" : "//Packing4Rendering.dll" }, { "type" : "delete" , "target" : "//QProfile.txt" }, { "type" : "delete" , "target" : "//RecentDocumentPathRecord.xml" }, { "type" : "delete" , "target" : "//ViewerConfig.ini" }, { "type" : "delete" , "target" : "//algorithmLog.ini" }, { "type" : "delete" , "target" : "//gdpcore.1.txt" }, { "type" : "delete" , "target" : "//gdpcore.txt" }, { "type" : "delete" , "target" : "/sdk/QProfile.txt" }, { "type" : "delete" , "target" : "/sdk/ViewerConfig.ini" }, { "type" : "delete" , "target" : "/sdk/algorithmLog.ini" }, { "type" : "add_dir" , "target" : "." , "source" : "setup" } ] }
所有新增及替换操作,全在最后一条 add_dir 配置项了。如果是 exact 模式的话,配置文件就会大很多了,它会针对每个新增、替换项生成一个类似上面删除项的条目,这里就不多做演示了。
用户图形界面
上面的脚本只能通过命令行界面 (CUI) 调用,那能不能将它嵌入到用户图形界面 (GUI) 呢?答案是可以的。
上面这个程序是真的只做了界面。在获取用户完整输入后,它创建了一个匿名管道 (CreatePipe),并将管道的一端作为新进程的标准输出 (stdout)、同时用参数构造新进程的命令行 (上面的脚本 diffpacker.sh 作为第一参数) 来启动 bash.exe 进程。当脚本在运行中产生输出时,程序通过匿名管道读取这些输出,并将它们重定向到 UI 底部的输出框,达到实时查看脚本输出的效果。
下载
由于不涉及到后台接口,这个小工具中的脚本、调用到的命令及图形界面源码和可执行程序都是可以完整下载的:https://files.cnblogs.com/files/goodcitizen/diffpacker.zip
有类似需求的同学,改改脚本就可以用啦。其中用到了 msys2,它是一个运行在 windows 上的 bash,我们常用的 git 就使用它作为 git bash 的技术支撑。之前我的不少文章也都涉及过它:
《查看博客园积分与排名趋势图的工具 》、《用 shell 脚本做 restful api 接口监控 》、《用 shell 脚本做日志清洗 》,感兴趣的可以参考一下。
下面是 msys2 的主页,可以从这里获取 Windows 上的安装包:https://www.msys2.org/
后记
这个小工具后来在业务线得到了广泛使用,在某个大产品使用过程中还引发了一次血案,关于该案,我现在给大家梳理一下:
产品组有两个 dll 分别封装了基类 (base.dll) 和派生类 (derived.dll);有一次产品组为基类添加了两个成员作为补丁版本,在 diff 过程中成功的识别出了 base.dll 被修改,但是没有将 derived.dll 识别出来,然后就这样没有经由本地验证就向外发布了;结果导致打过补丁的版本一启动就崩溃了,原因是 derived.dll 中旧的派生类和 base.dll 中新的基类二进制不兼容了。
后来他们通过紧急补丁修复了上述问题,在后面复盘问题的过程中,我手动检查了脚本的运行日志,发现确实没有识别出新旧 derived.dll —— 脚本认为它们是二进制相同的。后来查询了一些相关资料,了解到我的 dumpbin /disasm 只是反编译了可执行文件中的代码段,而其它一些段 (例如数据段) 则被遗漏了。上面这个例子中,父类的成员变化后,肯定会有相应的 section 会做出调整,但是我通过调整 dumpbin 的选项也没有对比出这个段在哪里。后来尝试使用 msys2 自带的 objdump 命令去反编译,它确实可以得到更丰富的内容,从而判断出新旧 derived.dll 是不同的,但验证同一段相同代码编译两次生成的 dll 进行对比时,它仍然会告诉我两个 dll 不同!所以我不能简单的使用 objdump 替换 dumpbin,因为如果它报告所有 dll 都不同的话,这实际上就没有意义了。最后,这段代码还是带着 bug 继续“上岗”了,产品组现在多了一个心眼儿,每次生成 patch 后都会亲自做一下验证。
这个故事从侧面说明之前产品组对我的工具的信任程度 —— 那是毫无保留信任啊,哈哈。然而我做这个小工具花了多长时间呢?其实也就一周左右,而且有很多时间是花费在调试 windows 与 shell 的一些不兼容之处,真正写业务代码也就不到一周。如果换作用 c++ 来写呢,我恐怕没有一个月是搞不定的了,这就是使用现成组件“搭积木”带来的效率优势。而 shell 作为各个命令之间的粘合剂,为实现这种装配式的开发提供了必要的支撑。现在回头来看 linux 的设计哲学 —— “有众多单一目的的小程序,一个程序只实现一个功能,多个程序组合完成复杂任务” —— 的的确确是一个法宝啊。
本文来自博客园,作者:goodcitizen,转载请注明原文链接:https://www.cnblogs.com/goodcitizen/p/compare_two_dir_and_generate_patch_package_by_shell_scripts.html