codeing or artist ?
记得大学第一节编程课,教授说,"如果一件事儿有对错,那么是科学。如果有美丑好坏,那么是艺术。" 一个能顺利运行还能让人阅读时体验思维美妙的代码,就是艺术和科学的结合。能运行的程序并不是好程序,能当作文章来读的才是。在我看来代码是一种特殊的文体,程序猿其实会写诗。

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8"/>
    <title>Understanding Quadratic Bézier Curve</title>
    <script src="js/jquery.min.js"></script>
    <style>
        body { font-family: Arial, Helvetica, sans-serif; }
    </style>
</head>
<body>
    <h1>Understanding Quadratic Bézier Curve</h1>
    
    <div id="bezier-example-1" style="position:relative;">
        <canvas class="curve" style="position:absolute;top:0;left:0;z-index:4;"></canvas>
        <canvas class="animation" style="position:absolute;top:0;left:0;z-index:3;"></canvas>
        <canvas class="points" style="position:absolute;top:0;left:0;z-index:2;"></canvas>
        <canvas class="grid" style="position:absolute;top:0;left:0;z-index:1;"></canvas>
    </div>
        
    <p id="bezier-example-1-t">t = <span>0</span></p>
    
    <script type="text/javascript">
        $(function() {
            
            var CANVAS_WIDTH = 301;
            var CANVAS_HEIGHT = 301;
            var p1x = 20;
            var p1y = 200;
            var cx = 100;
            var cy = 20;
            var p2x = 280;
            var p2y = 280;
            
            var $t = $('#bezier-example-1-t span');
            $('#bezier-example-1').css({
                width: CANVAS_WIDTH + 'px',
                height: CANVAS_HEIGHT + 'px'
            });
            var gridCanvas = $('#bezier-example-1 .grid').get(0);
            var gridContext = gridCanvas.getContext('2d');
            gridCanvas.width = CANVAS_WIDTH;
            gridCanvas.height = CANVAS_HEIGHT;
            
            var pointsCanvas = $('#bezier-example-1 .points').get(0);
            var pointsContext = pointsCanvas.getContext('2d');
            pointsCanvas.width = CANVAS_WIDTH;
            pointsCanvas.height = CANVAS_HEIGHT;
            
            var animationCanvas = $('#bezier-example-1 .animation').get(0);
            var animationContext = animationCanvas.getContext('2d');
            animationCanvas.width = CANVAS_WIDTH;
            animationCanvas.height = CANVAS_HEIGHT;
            
            var curveCanvas = $('#bezier-example-1 .curve').get(0);
            var curveContext = curveCanvas.getContext('2d');
            curveCanvas.width = CANVAS_WIDTH;
            curveCanvas.height = CANVAS_HEIGHT;
            curveContext.strokeStyle = "#777";
            curveContext.lineWidth = 2;
            curveContext.beginPath();
            curveContext.moveTo(p1x, p1y);
            curveContext.stroke();
            
            drawGrid();
            drawSetup();
            setInterval(updateDemo, 1000/30);
            
            var t = 0;
            var d = 1; // direction
            
            function updateDemo() {
                if (t > 1 || t < 0) {
                    d *= -1; // change direction
                    curveContext.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
                    curveContext.beginPath();
                }
                t += 0.01 * d; // continue moving
                $t.html(Math.round(t*100)/100);
                // update values
                var c1x = p1x + (cx - p1x) * t;
                var c1y = p1y + (cy - p1y) * t;
                var c2x = cx + (p2x - cx) * t;
                var c2y = cy + (p2y - cy) * t;
                var tx = c1x + (c2x - c1x) * t;
                var ty = c1y + (c2y - c1y) * t;
                
                animationContext.save();
                // clear old sketch
                animationContext.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
                // draw new line
                animationContext.beginPath();
                animationContext.strokeStyle = '#aaa';
                animationContext.lineWidth = 1;
                animationContext.moveTo(c1x, c1y);
                animationContext.lineTo(c2x, c2y);
                animationContext.stroke();
                // draw points on lines
                drawPoint(animationContext, c1x, c1y, 2, '#0f0');
                drawPoint(animationContext, c2x, c2y, 2, '#0f0');
                // draw point on curve
                drawPoint(animationContext, tx, ty, 3, '#f0f');
                animationContext.restore();
                
                // draw the new Bézier curve segment
                curveContext.lineTo(tx, ty);
                curveContext.stroke();         
            }            
            
            function drawSetup() {
                
                pointsContext.save();
                // lines between p1, c and p2
                pointsContext.strokeStyle = "#ddd";
                pointsContext.lineWidth = 2;
                pointsContext.beginPath();
                pointsContext.moveTo(p1x, p1y);
                pointsContext.lineTo(cx, cy);
                pointsContext.lineTo(p2x, p2y);
                pointsContext.stroke();
                pointsContext.closePath();
                // quadratic Bézier curve
                pointsContext.beginPath();
                pointsContext.strokeStyle = '#999';
                pointsContext.lineWidth = 1;
                pointsContext.moveTo(p1x, p1y);
                pointsContext.quadraticCurveTo(cx,cy,p2x, p2y);
                pointsContext.stroke();                
                pointsContext.restore();
                
                // circles marking p1, c and p2
                drawPoint(pointsContext, p1x, p1y, 5, '#00f');
                drawPoint(pointsContext, cx, cy, 5, '#f00');
                drawPoint(pointsContext, p2x, p2y, 5, '#00f');
                pointsContext.fillText("P1", p1x+10, p1y+10);                
                pointsContext.fillText("C", cx+10,  cy-5);                
                pointsContext.fillText("P2", p2x-20, p2y+10);                
            }
            
            function drawPoint(ctx, x, y, radius, color) {
                ctx.save();
                ctx.fillStyle = color;
                ctx.beginPath();
                ctx.arc(x, y, radius, 2 * Math.PI, false);
                ctx.fill();
                ctx.closePath();
                ctx.restore();
            }
            
            function drawGrid() {
                gridContext.save();
                gridContext.strokeStyle = '#ddd';
                gridContext.lineWidth = 1;
                for (var i = 0; i < CANVAS_HEIGHT; i += 20) {
                    gridContext.beginPath();
                    gridContext.moveTo(0, i);
                    gridContext.lineTo(CANVAS_WIDTH, i);
                    gridContext.stroke();
                }
                for (var i = 0; i < CANVAS_WIDTH; i += 20) {
                    gridContext.beginPath();
                    gridContext.moveTo(i, 0);
                    gridContext.lineTo(i, CANVAS_HEIGHT);
                    gridContext.stroke();
                    gridContext.closePath();
                }
                gridContext.restore();
            }
        });
    </script>
</body>
</html>

 

posted on 2016-12-20 11:15  codeing-or-artist-??  阅读(189)  评论(0编辑  收藏  举报