C#编写的<植物大战僵尸>作弊器源码【转】
首先用CE或者OD或者其他反汇编工具找出游戏的内存基址!
游戏内存基址:base = 0x006A9EC0
游戏阳光地址:[base+0x768]+0x5560
游戏金钱地址:[base+0x82C]+0x28
游戏关卡地址:[base+0x82C]+0x24 //关卡如:A-B 实际值为:(A-1)×10+B
至于如何获取这些地址不在我们这论坛研究的范围中!
新建窗体:
1: using System;
2: using System.Drawing;
3: using System.Text;
4: using System.Windows.Forms;
5: 6: namespace PlantsVsZombiesTool
7: {8: /// <summary>
9: ///
10: /// </summary>
11: public partial class Form1 : Form
12: {13: public Form1()
14: { 15: InitializeComponent(); 16: } 17: 18: private void Form1_Load(object sender, EventArgs e)
19: { 20: 21: } 22: 23: //启动无线阳光
24: private void btnGet_Click(object sender, EventArgs e)
25: {26: if (Helper.GetPidByProcessName(processName) == 0)
27: {28: MessageBox.Show("哥们启用之前游戏总该运行吧!");
29: return;
30: }31: if (btnGet.Text == "启用-阳光无限")
32: {33: timer1.Enabled = true;
34: btnGet.Text = "关闭-阳光无限";
35: }36: else
37: {38: timer1.Enabled = false;
39: btnGet.Text = "启用-阳光无限";
40: } 41: } 42: 43: private void timer1_Tick(object sender, EventArgs e)
44: { 45: 46: if (Helper.GetPidByProcessName(processName) == 0)
47: {48: timer1.Enabled = false;
49: btnGet.Text = "启用-阳光无限";
50: }51: int address = ReadMemoryValue(baseAddress); //读取基址(该地址不会改变)
52: address = address + 0x768; //获取2级地址
53: address = ReadMemoryValue(address);54: address = address + 0x5560; //获取存放阳光数值的地址
55: WriteMemory(address, 0x1869F); //写入数据到地址(0x1869F表示99999)
56: timer1.Interval = 1000; 57: } 58: 59: //启动无线金钱
60: private void btnMoney_Click(object sender, EventArgs e)
61: { 62: 63: if (Helper.GetPidByProcessName(processName) == 0)
64: {65: MessageBox.Show("哥们启用之前游戏总该运行吧!");
66: return;
67: }68: if (btnMoney.Text == "启用-金钱无限")
69: {70: timer2.Enabled = true;
71: btnMoney.Text = "关闭-金钱无限";
72: }73: else
74: {75: timer2.Enabled = false;
76: btnMoney.Text = "启用-金钱无限";
77: } 78: } 79: 80: private void timer2_Tick(object sender, EventArgs e)
81: {82: if (Helper.GetPidByProcessName(processName) == 0)
83: {84: timer2.Enabled = false;
85: btnMoney.Text = "启用-金钱无限";
86: }87: int address = ReadMemoryValue(baseAddress); //读取基址(该地址不会改变)
88: address = address + 0x82C; //获取2级地址
89: address = ReadMemoryValue(address);90: address = address + 0x28; //得到金钱地址
91: WriteMemory(address, 0x1869F); //写入数据到地址(0x1869F表示99999)
92: timer2.Interval = 1000; 93: } 94: 95: private void btnGo_Click(object sender, EventArgs e)
96: {97: if (Helper.GetPidByProcessName(processName) == 0)
98: {99: MessageBox.Show("哥们启用之前游戏总该运行吧!");
100: return;
101: }102: int address = ReadMemoryValue(baseAddress); //读取基址(该地址不会改变)
103: address = address + 0x82C; //获取2级地址
104: address = ReadMemoryValue(address); 105: address = address + 0x24;106: int lev = 1;
107: try
108: {109: lev = int.Parse(txtLev.Text.Trim());
110: }111: catch
112: {113: MessageBox.Show("输入的关卡格式不真确!默认设置为1");
114: } 115: 116: WriteMemory(address, lev); 117: 118: } 119: 120: //读取制定内存中的值
121: public int ReadMemoryValue(int baseAdd)
122: {123: return Helper.ReadMemoryValue(baseAdd, processName);
124: } 125: 126: //将值写入指定内存中
127: public void WriteMemory(int baseAdd, int value)
128: {129: Helper.WriteMemoryValue(baseAdd, processName, value);
130: } 131: 132: private int baseAddress = 0x006A9EC0; //游戏内存基址
133: private string processName = "PlantsVsZombies"; //游戏进程名字
134: } 135: }
下面这个类是整个工具的核心
1: using System;
2: using System.Text;
3: 4: using System.Diagnostics;
5: using System.Runtime.InteropServices;
6: 7: namespace PlantsVsZombiesTool
8: { 9: 10: public abstract class Helper
11: {12: [DllImportAttribute("kernel32.dll", EntryPoint = "ReadProcessMemory")]
13: public static extern bool ReadProcessMemory
14: ( 15: IntPtr hProcess, 16: IntPtr lpBaseAddress, 17: IntPtr lpBuffer,18: int nSize,
19: IntPtr lpNumberOfBytesRead 20: ); 21: 22: [DllImportAttribute("kernel32.dll", EntryPoint = "OpenProcess")]
23: public static extern IntPtr OpenProcess
24: (25: int dwDesiredAccess,
26: bool bInheritHandle,
27: int dwProcessId
28: ); 29: 30: [DllImport("kernel32.dll")]
31: private static extern void CloseHandle
32: ( 33: IntPtr hObject 34: ); 35: 36: //写内存
37: [DllImportAttribute("kernel32.dll", EntryPoint = "WriteProcessMemory")]
38: public static extern bool WriteProcessMemory
39: ( 40: IntPtr hProcess, 41: IntPtr lpBaseAddress, 42: int[] lpBuffer,
43: int nSize,
44: IntPtr lpNumberOfBytesWritten 45: ); 46: 47: //获取窗体的进程标识ID
48: public static int GetPid(string windowTitle)
49: {50: int rs = 0;
51: Process[] arrayProcess = Process.GetProcesses();52: foreach (Process p in arrayProcess)
53: {54: if (p.MainWindowTitle.IndexOf(windowTitle) != -1)
55: { 56: rs = p.Id;57: break;
58: } 59: } 60: 61: return rs;
62: } 63: 64: //根据进程名获取PID
65: public static int GetPidByProcessName(string processName)
66: { 67: Process[] arrayProcess = Process.GetProcessesByName(processName); 68: 69: foreach (Process p in arrayProcess)
70: {71: return p.Id;
72: }73: return 0;
74: } 75: 76: //根据窗体标题查找窗口句柄(支持模糊匹配)
77: public static IntPtr FindWindow(string title)
78: { 79: Process[] ps = Process.GetProcesses();80: foreach (Process p in ps)
81: {82: if (p.MainWindowTitle.IndexOf(title) != -1)
83: {84: return p.MainWindowHandle;
85: } 86: }87: return IntPtr.Zero;
88: } 89: 90: //读取内存中的值
91: public static int ReadMemoryValue(int baseAddress,string processName)
92: {93: try
94: {95: byte[] buffer = new byte[4];
96: IntPtr byteAddress = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0); //获取缓冲区地址
97: IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName));
98: ReadProcessMemory(hProcess, (IntPtr)baseAddress, byteAddress, 4, IntPtr.Zero); //将制定内存中的值读入缓冲区
99: CloseHandle(hProcess);100: return Marshal.ReadInt32(byteAddress);
101: }102: catch
103: {104: return 0;
105: } 106: } 107: 108: //将值写入指定内存地址中
109: public static void WriteMemoryValue(int baseAddress, string processName, int value)
110: {111: IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName)); //0x1F0FFF 最高权限
112: WriteProcessMemory(hProcess, (IntPtr)baseAddress, new int[] { value }, 4, IntPtr.Zero);
113: CloseHandle(hProcess); 114: } 115: } 116: }

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