OpenGl从零开始之坐标变换(下)
摘要:这节主要来理解投影变换和视口变换的使用。1、正射投影:glOrtho函数原型:void glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top, GLdouble near,GLdouble far);//left和ri...
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posted @ 2014-12-20 16:03
posted @ 2014-12-20 16:03
posted @ 2014-12-02 14:05