#1.餐馆:创建一个名为Restaurant的类,其方法_init_()设置两个属性:restaurant_name和cuisine_type。
#创建一个名为describe_restaurant的方法和一个名为open_restaurant()的方法,
#其中前者打印前述两项信息,而后者打印一条消息,指出餐馆正在营业
#根据这个类创建一个实例restaurant,分别打印其两个属性,再调用前述两个方法
class Restaurant():
#餐馆的基本信息
def __init__(self,restaurant_name,cuisine_type):
self.restaurant_name = restaurant_name
self.cuisine_type = cuisine_type
def describe_restaurant(self):
print("The restaurant name:" + self.restaurant_name.title())
print("The restaurant's cuisine type:" + self.cuisine_type.title())
def open_restaurant(self):
print("The " + self.restaurant_name.title() + " is opening...")
restaurant = Restaurant('yican','zonghe')
restaurant.describe_restaurant()
restaurant.open_restaurant()
#2.用户:创建一个名为User的类,其中包含属性first_name和last_name,还有用户简介通常会存储的其他几个属性
#在类User中定义一个名为describe_user()的方法,它打印用户信息摘要;再定义一个名为great_user()的方法,它向
#用户发出个性化的问候
#创建多个用户实例,并对每个实例都调用上述两个方法
class User():
#用户的基本信息
def __init__(self,first_name,last_name,career,position):
self.first_name = first_name
self.last_name = last_name
self.position = position
self.career = career
def describe_user(self):
print("The user's first name is: " + self.first_name)
print("The user's last name is: " + self.last_name)
print("His career is: " + self.career)
print("He lives in: " + self.position)
def great_user(self):
print("Hello! " + self.last_name.title() + ' ' + self.first_name.title())
user1 = User('ming','li','student','yantai')
user1.describe_user()
user1.great_user()
user2 = User('qiong','xiao','teacher','shanghai')
user2.describe_user()
user2.great_user()
#1.冰淇淋小店:冰淇淋小店是一种特殊的餐馆。编写一个名为IceCreamStand的类,让它继承
#练习9-4编写的类。添加一个名为flavors的属性,用于存储一个由各种口味的冰淇淋组成的列表
#编写一个显示这些冰淇淋的方法,创建一个IceCreamStand实例,并调用这个方法
class Restaurant():
#餐馆的基本信息
def __init__(self,restaurant_name,cuisine_type):
self.restaurant_name = restaurant_name
self.cuisine_type = cuisine_type
self.number_served = 0
def describe_restaurant(self):
print("The restaurant name:" + self.restaurant_name.title())
print("The restaurant's cuisine type:" + self.cuisine_type.title())
def set_number_served(self,number):
self.number_served = number
print('the restaurant has ' + str(self.number_served) +' in it.')
def increment_number_served(self,add_number):
for i in range(1,6):
self.number_served += add_number
print('Day' + str(i) + ':restauranr has ' + str(self.number_served) + ' in it')
def open_restaurant(self):
print("The " + self.restaurant_name.title() + " is opening...")
class IceCreamStand(Restaurant):
def __init__(self,restaurant_name,cuisine_type):
super().__init__(restaurant_name,cuisine_type)
self.flavors = []
def show_icecream(self):
self.flavors.append('apple')
self.flavors.append('banana')
self.flavors.append('tea')
print("The kinds of icecream have:",self.flavors)
icecream_list = IceCreamStand('百度饮品','饮品')
icecream_list.show_icecream()
#2.管理员:管理员是一种特殊的用户。编写一个名为Admin的类,让它继承9-5编写的User类
#添加一个名为privileges的属性,用于存储一个由字符串(如"can add post","can delete post")等组成的列表。
#编写一个名为show_privileges()的方法,它显示管理员的权限。创建一个Admin实例。
#并调用这个方法
class User():
#用户的基本信息
def __init__(self,first_name,last_name):
self.first_name = first_name
self.last_name = last_name
self.login_attempts = 0
def describe_user(self):
print("The user is : " + self.last_name + ' ' + self.first_name)
def great_user(self):
print("Hello! " + self.last_name.title() + ' ' + self.first_name.title())
def increment_login_attempts(self):
self.login_attempts += 1
def reset_login_attempts(self):
self.login_attempts = 0
print("the login number has setd to:" + str(self.login_attempts))
class Admin(User):
def __init__(self,first_name,last_name):
super().__init__(first_name,last_name)
self.privileges = []
def show_privileges(self):
self.privileges.append("can add user")
self.privileges.append("can ban user")
self.privileges.append("can delete user")
print("The Administrator's privileges: ",self.privileges)
administrator = Admin('明','晓')
administrator.show_privileges()
#3.权限:编写一个名为Privileges的类,它只有一个属性——privileges,其中
#存储在2中的字符串列表。将方法show_privileges()移到这个类中。在Admin类中
#将一个Privilege实例用作其属性,创建一个Admin实例,并使用方法show_privileges()来显示其权限
class User():
#用户的基本信息
def __init__(self,first_name,last_name):
self.first_name = first_name
self.last_name = last_name
self.login_attempts = 0
def describe_user(self):
print("The user is : " + self.last_name + ' ' + self.first_name)
def great_user(self):
print("Hello! " + self.last_name.title() + ' ' + self.first_name.title())
def increment_login_attempts(self):
self.login_attempts += 1
def reset_login_attempts(self):
self.login_attempts = 0
print("the login number has setd to:" + str(self.login_attempts))
class Privilege():
def __init__(self):
self.privileges = ["can add user","can ban user","can delete user"]
def show_privileges(self):
print(self.privileges)
class Admin(User):
def __init__(self,first_name,last_name):
super().__init__(first_name,last_name)
self.privileges = Privilege()
def show_privileges(self):
self.privileges.show_privileges()
admin = Admin('ming','xiao')
admin.show_privileges()
#4.电瓶升级:最本节最后一个electric.py版本中,给Battery类添加一个名为upgrade_battery()方法。
#这个方法检查电瓶容量,如果它不是85,就将设为85.创建一辆电瓶容量默认值的电动汽车,调用方法get_range()
#然后对电瓶进行升级,并再次调用get_range(),你会看到这辆汽车的续航里程增加
class Car():
"""docstring for Car"""
def __init__(self, make,model,year):
self.make = make
self.model = model
self.year = year
self.odometer_reading = 0
def get_descriptive_name(self):
long_name = str(self.year) + ' ' + self.make + ' ' + self.model
return long_name
#打印里程消息
def read_odometer(self):
print("This car has " + str(self.odometer_reading) + " miles on it.")
#更新里程数
def update_odometer(self,milegeage):
if milegeage >= self.odometer_reading:
self.odometer_reading = milegeage
else:
print("You can't roll back an odometer!")
def increment_odometer(self,miles):
self.odometer_reading += miles
class Battery():
"""docstring for Battery"""
def __init__(self, battery_size=70):
self.battery_size = battery_size
def describe_battery(self):
print("This car has a " + str(self.battery_size) + "-kWh battery")
def upgrade_battery(self):
if self.battery_size!=85:
self.battery_size = 85
def get_range(self):
if self.battery_size == 70:
range = 240
elif self.battery_size == 85:
range = 270
message = "This car can go approximately " + str(range)
message += "miles on a full charge."
print(message)
self.upgrade_battery()
class ElectricCar(Car):
"""docstring for ElectricCar"""
def __init__(self, make,model,year):
super().__init__(make,model,year)
self.battery_size = Battery()
def describe_battery(self):
self.battery_size.battery_size()
def get_range(self):
self.battery_size.get_range()
my_tesla = ElectricCar('tesla','model s',2016)
my_tesla.get_range()
my_tesla.get_range()
#1.导入Restaurant类:将最新的Restaurant类存储在一个模块中。在另一个文件中,
#导入Restaurant类,创建一个Restaurant的实例,并调用Restaurant的一个方法,
#以确认import语句正确无误
#第一种方式
import restaurant
test_restaurant = restaurant.Restaurant('K','comprehention')
test_restaurant.describe_restaurant()
#第二种方式
from restaurant import Restaurant
test = Restaurant('K','mix')
test.describe_restaurant()
#2.导入Admin类:将9-8完成的工作为基础,将User、Privileges和Admin类存储在一个模块中
#再创建一个文件,在其中创建一个Admin实例并对其调用方法show_privileges(),以确认一切都能正常运行
from user1 import Admin
admin = Admin('ming','xiao')
admin.show_privileges()
#3.多个模块:将User类存储在一个模块中,并将Privileges和Admin类存储在另一个模块中
#再创建一个文件夹,在其中创建一个Admin实例,并对其调用方法Show_privileges(),以确认一切能正常运行
from user3 import Admin
admin = Admin('ming','xiao')
admin.show_privileges()
#4.使用OrderedDict:
from collections import OrderedDict
favorite_languages = OrderedDict()
favorite_languages['jen'] = 'python'
favorite_languages['sarah'] = 'C'
favorite_languages['edward'] = 'ruby'
favorite_languages['phil'] = 'java'
for name,language in favorite_languages.items():
print(name.title() + "'s favorite language is " + language.title() + '.')
#5.骰子:模块random包含以各种方式生成随机数的函数,其中的randint()返回一个位于指定范围内的整数
#创建一个Die类,它包含一个名为sides的属性,该属性的默认值为6.编写一个名为roll_die的方法,它打印位于
#1和骰子面数之间的随机数。创建一个6面的骰子,再掷10次
#再创建一个10面和20面的骰子,并将它们投掷10次
from random import randint
class Die():
def __init__(self,sides6=6,sides10=10,sides20=20):
self.sides6 = sides6
self.sides10 = sides10
self.sides20 = sides20
def roll_die6(self):
self.random_number1 = randint(1,self.sides6)
print(self.random_number1)
def roll_die10(self):
self.random_number2 = randint(1,self.sides10)
print(self.random_number2)
def roll_die20(self):
self.random_number3 = randint(1,self.sides20)
print(self.random_number3)
die_num = Die()
print("6面:")
for i in range(1,11):
die_num.roll_die6()
print('\n10面:')
for i in range(1,11):
die_num.roll_die10()
print('\n20面:')
for i in range(1,11):
die_num.roll_die20()