摘要: //朝向目标位置旋转 (tan正切角=对边/邻边*Mathf.Rad2Deg) if (_target == null) { head.rotation = new Quaternion(0, 0, 0, 0); } Vector3 dis = _target.position - transfor 阅读全文
posted @ 2019-08-27 17:01 傅睿鹏 阅读(4294) 评论(0) 推荐(0)