01-CALayer创建+代理设置

//
//  ViewController.m
//  01-CALayer创建
//
//  Created by mac on 16/4/18.
//  Copyright © 2016年 mac. All rights reserved.
//
/*
 1. position:确定当前图层的锚点到父视图层坐标到原点的相对偏移量,在当前图层上找出锚点位置,将两者对齐
 2. 绘制直线三部曲:创建可变路径(pathCreateMutable) : 添加到context(addPath) :开始绘制(drawPath)
                 途径阶段2:起始点确定,  属性设置(线宽和颜色)
 */

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    [self creatCALayer];
}

/**
 *  创建CALayer
 */
/*
- (void)creatCALayer {
    
    CALayer *layer = [CALayer layer];
    
    layer.bounds = CGRectMake(0, 0, 200, 200); //position和锚点决定位置,bounds决定大小
//    layer.frame = CGRectMake(0, 0, 200, 200); //frame属性对于layer的约束只是大小约束,位置是由anchorPoint决定
    layer.backgroundColor = [UIColor orangeColor].CGColor;
    
    [self.view.layer addSublayer:layer];
    
    layer.position = CGPointMake(100, 300);
    layer.anchorPoint = CGPointZero;
}*/

- (void)creatCALayer {
    
    CALayer *layer = [CALayer layer];
    
    layer.bounds = CGRectMake(0, 0, 200, 200); //position和锚点决定位置,bounds决定大小
    layer.backgroundColor = [UIColor orangeColor].CGColor;
    layer.anchorPoint = CGPointZero;
    layer.delegate = self;
    [self.view.layer addSublayer:layer];
    
    [layer setNeedsDisplay];
}

/**
 *  layer的代理方法。只有设置了代理才能调用此方法
 */
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx {
    
//    NSLog(@"hahahha");
    
    CGMutablePathRef path = CGPathCreateMutable(); //1. 在图层中绘制一条线 path获取
    
    CGPathMoveToPoint(path, NULL, 50, 50); //2. 起点
    CGPathAddLineToPoint(path, NULL, 150, 150);//连线点
    
//    [[UIColor yellowColor] setStroke];
    CGContextSetRGBStrokeColor(ctx, 0, 1, 1, 1);//3. stoke线颜色
    CGContextSetLineWidth(ctx, 5);//线宽
    
    CGContextAddPath(ctx, path);//4. path添加到context
    CGContextDrawPath(ctx, kCGPathStroke);//5. 绘制
}

 

posted on 2016-04-18 11:07  爱你久久iOS  阅读(240)  评论(0编辑  收藏  举报

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