GDI+位图透明
前段时间做了一个图片透明画的代码,基本思路是使用ColorMatrix设置位图的Alpha通道,使其透明化。这类代码可能高手都懒得写,像我等菜鸟要用时就得费一番周则研究了,所以我把做完的代码发上来,大家有需要用的就拿去用,如果高兴的话还可以评论里说声加油之类的话,呵呵。
利用ColorMatrix还可以调整整个位图的RGB值,看各位需要发挥了。
代码如下:
1
//// <summary>
2
/// 改变图像透明度(真透明)
3
/// </summary>
4
/// <param name="img">所要转变的图像</param>
5
/// <param name="alpha">透明度,最大为1,最小为0</param>
6
/// <returns>改变后的图像</returns>
7
public static Bitmap VitrificationImage(Image img, float alpha)
8
{
9
Bitmap _newImg = new Bitmap(img.Width, img.Height);
10
11
using (Graphics _g = Graphics.FromImage(_newImg))
12
{
13
using (ImageAttributes _imageAttrs = new ImageAttributes())
14
{
15
_imageAttrs.SetColorMatrix(new ColorMatrix(CreateAlphaMatrix(alpha)));
16
17
_g.DrawImage(img, new Rectangle(0, 0, img.Width, img.Height),
18
1, 1, img.Width, img.Height, GraphicsUnit.Pixel, _imageAttrs);
19
}
20
}
21
22
return _newImg;
23
}
24
25
//// <summary>
26
/// 创建用于改变图像透明度的颜色矩阵
27
/// </summary>
28
/// <param name="alpha">所要设置的透明度</param>
29
/// <returns>返回用于图像转换的颜色矩阵</returns>
30
private static float[][] CreateAlphaMatrix(float alpha)
31
{
32
if (alpha > 1)
33
alpha = 1;
34
35
if (alpha < 0)
36
alpha = 0;
37
38
float[][] _matrix =
39
{
40
new float[] {1, 0, 0, 0, 0},
41
new float[] {0, 1, 0, 0, 0},
42
new float[] {0, 0, 1, 0, 0},
43
new float[] {0, 0, 0, alpha, 0},
44
new float[] {0, 0, 0, 0, 1}
45
};
46
47
return _matrix;
48
}
//// <summary>2
/// 改变图像透明度(真透明)3
/// </summary>4
/// <param name="img">所要转变的图像</param>5
/// <param name="alpha">透明度,最大为1,最小为0</param>6
/// <returns>改变后的图像</returns>7
public static Bitmap VitrificationImage(Image img, float alpha)8
{9
Bitmap _newImg = new Bitmap(img.Width, img.Height);10
11
using (Graphics _g = Graphics.FromImage(_newImg))12
{13
using (ImageAttributes _imageAttrs = new ImageAttributes())14
{15
_imageAttrs.SetColorMatrix(new ColorMatrix(CreateAlphaMatrix(alpha)));16
17
_g.DrawImage(img, new Rectangle(0, 0, img.Width, img.Height),18
1, 1, img.Width, img.Height, GraphicsUnit.Pixel, _imageAttrs);19
}20
}21
22
return _newImg;23
}24
25
//// <summary>26
/// 创建用于改变图像透明度的颜色矩阵27
/// </summary>28
/// <param name="alpha">所要设置的透明度</param>29
/// <returns>返回用于图像转换的颜色矩阵</returns>30
private static float[][] CreateAlphaMatrix(float alpha)31
{32
if (alpha > 1)33
alpha = 1;34
35
if (alpha < 0)36
alpha = 0;37
38
float[][] _matrix =39
{ 40
new float[] {1, 0, 0, 0, 0},41
new float[] {0, 1, 0, 0, 0},42
new float[] {0, 0, 1, 0, 0},43
new float[] {0, 0, 0, alpha, 0},44
new float[] {0, 0, 0, 0, 1}45
};46
47
return _matrix;48
}
我最擅长从零开始创造世界,所以从来不怕失败,它最多也就让我一无所有。


浙公网安备 33010602011771号