function StopTime: integer; //返回没有键盘和鼠标事件的时间var LInput: TLastInputInfo;begin LInput.cbSize := SizeOf(TLastInputInfo); GetLastInputInfo(LInput); Re... Read More
posted @ 2015-11-14 18:37
findumars
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unit FileDownLoadThread;interfaceuses Classes, SysUtils, Windows, ActiveX, UrlMon;const S_ABORT = HRESULT($80004004);type TFileDownLoadThread =... Read More
posted @ 2015-11-14 18:36
findumars
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unit Unit1;interfaceuses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls;type TForm1 = class(TForm) ... Read More
posted @ 2015-11-14 18:33
findumars
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非本人作也!因非常经典,所以收归旗下,与众人阅之!原作者不祥!堆和栈的区别一、预备知识—程序的内存分配一个由c/C++编译的程序占用的内存分为以下几个部分1、栈区(stack)—由编译器自动分配释放,存放函数的参数值,局部变量的值等。其操作方式类似于数据结构中的栈。2、堆区(heap)—一般由程序员... Read More
posted @ 2015-11-14 18:32
findumars
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dddd Read More
posted @ 2015-11-14 18:28
findumars
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