2007年07月01日 11:40:00
注:这个例子是从中国数字艺术在线上面看到的,没有做过调试,转载于此,仅仅是作为一个应用参考,供大家欣赏。原文的出处是:http://www.cgblog.com.cn/e/DoPrint/?classid=29&id=9742。
===
最近看到有人用flash和摄像头做了一个互动游戏觉得很好玩,就利用OpenCV的库函数和VC仿照也做了个类似的呵呵。效果不是很好,拿出来献丑了。下面介绍一下,电脑上连接一个摄像头,启动程序后在视频窗口中就会有两个跳动的黄色小球作为你攻击的目标(小球搬来是要做成漂浮的泡泡的,没找到动力学方程,就随便设计了一个),还有一个白色的十字圈作为你的准星。拥有一个红的物体在摄像头前晃动来操纵你的准星,当准星击中黄色小球的时候小球就会消失。(这个游戏需要OpenCVbeta5 的动态连接库的支持。还要在当前目录下放置一副320×240的命名为gun.bmp的图,我用的就是图中的这张卡,通过它来决定你能用什么颜色的物体操纵你的准星)
好了贴上源码看看吧
//auto.cpp : Defines the entry point for the console application.
//
#include"stdafx.h"
#include"cv.h"
#include"highgui.h"
#include"stdio.h"
#include"ctype.h"
#include"math.h"
IplImage*image = 0, *hsv = 0, *hue = 0, *mask = 0, *backproject = 0, *histimg = 0;
CvHistogram*hist = 0;
intbackproject_mode = 0;
intselect_object = 0;
inttrack_object = 0;
intshow_hist = 1;
intXn=0;
intYn=0;
intXn2=0;
intYn2=0;
CvPointorigin;
CvPointtrackPoint;
CvRectselection;
CvRecttrack_window;
CvBox2Dtrack_box;
CvConnectedComptrack_comp;
inthdims = 16;
floathranges_arr[] = {0,180};
float*hranges = hranges_arr;
intvmin = 90, vmax = 256, smin = 90;
CvScalarhsv2rgb( float hue );
//加载预定图像
voidloadTemplateImage()
{
IplImage*tempimage = cvLoadImage("gun.bmp",1);
cvCvtColor(tempimage, hsv, CV_BGR2HSV );
int_vmin = vmin, _vmax = vmax;
cvInRangeS(hsv, cvScalar(0,smin,MIN(_vmin,_vmax),0),
cvScalar(180,256,MAX(_vmin,_vmax),0),mask );
cvSplit(hsv, hue, 0, 0, 0 );
selection.x= 1;
selection.y= 1;
selection.width= 320-1;
selection.height=240-1;
cvSetImageROI(hue, selection );
cvSetImageROI(mask, selection );
cvCalcHist(&hue, hist, 0, mask );
floatmax_val = 0.f;
cvGetMinMaxHistValue(hist, 0, &max_val, 0, 0 );
cvConvertScale(hist->bins, hist->bins, max_val ? 255. / max_val : 0., 0 );
cvResetImageROI(hue );
cvResetImageROI(mask );
track_window= selection;
track_object= 1;
cvZero(histimg );
intbin_w = histimg->width / hdims;
for(inti = 0; i < hdims; i++ )
{
intval = cvRound( cvGetReal1D(hist->bins,i)*histimg->height/255 );
CvScalarcolor = hsv2rgb(i*180.f/hdims);
cvRectangle(histimg, cvPoint(i*bin_w,histimg->height),
cvPoint((i+1)*bin_w,histimg->height- val),
color,-1, 8, 0 );
}
cvReleaseImage(&tempimage);
}
//鼠标事件回调函数
voidon_mouse( int event, int x, int y, int flags, void* param )
{
if(!image )
return;
if(image->origin )
y= image->height - y;
if(select_object )
{
selection.x= MIN(x,origin.x);
selection.y= MIN(y,origin.y);
selection.width= selection.x + CV_IABS(x - origin.x);
selection.height= selection.y + CV_IABS(y - origin.y);
selection.x= MAX( selection.x, 0 );
selection.y= MAX( selection.y, 0 );
selection.width= MIN( selection.width, image->width );
selection.height= MIN( selection.height, image->height );
selection.width-= selection.x;
selection.height-= selection.y;
}
switch(event )
{
caseCV_EVENT_LBUTTONDOWN:
origin= cvPoint(x,y);
selection= cvRect(x,y,0,0);
select_object= 1;
break;
caseCV_EVENT_LBUTTONUP:
select_object= 0;
if(selection.width > 0 && selection.height > 0 )
track_object= -1;
break;
}
}
//颜色空间
CvScalarhsv2rgb( float hue )
{
intrgb[3], p, sector;
staticconst int sector_data[][3]=
{{0,2,1},{1,2,0}, {1,0,2}, {2,0,1}, {2,1,0}, {0,1,2}};
hue*= 0.033333333333333333333333333333333f;
sector= cvFloor(hue);
p= cvRound(255*(hue - sector));
p^= sector & 1 ? 255 : 0;
rgb[sector_data[sector][0]]= 255;
rgb[sector_data[sector][1]]= 0;
rgb[sector_data[sector][2]]= p;
returncvScalar(rgb[2], rgb[1], rgb[0],0);
}
//划popo
voiddrawCorssMark(IplImage *dst, CvPoint pt)
{
constint cross_len = 10;
CvPointpt1,pt2,pt3,pt4;
pt1.x= pt.x;
pt1.y= pt.y - cross_len;
pt2.x= pt.x;
pt2.y= pt.y + cross_len;
pt3.x= pt.x - cross_len;
pt3.y= pt.y;
pt4.x= pt.x + cross_len;
pt4.y= pt.y;
cvCircle(dst, pt, 10, CV_RGB(255,255,255), 2,CV_AA,0);
cvLine(dst,pt1,pt2,CV_RGB(255,255,255),2,CV_AA,0 );
cvLine(dst,pt3,pt4,CV_RGB(255,255,255),2,CV_AA,0 );
}
//点的移动
voidMovePOPO(IplImage *dst,int & Xn,int & Yn)
{
intXn1= Xn+1;
inti=-1;
intYn1=(int)( (Xn)+(20*sin(Xn)) );
if(Xn1 >= (dst->width))
{
Xn1=0;
Yn1=0;
}
if(Yn1 >=(dst->height))
{
Xn1=0;
Yn1=0;
}
CvPointpt=cvPoint(Xn1, Yn1);
cvCircle(dst,pt, 4, CV_RGB(230,255,0), 2,CV_AA,0);
Xn=Xn1;
Yn=Yn1;
}
voidMovePOPO1(IplImage *dst,int & Xn,int & Yn)
{
intXn1= Xn+2;
intYn1=(int)( (Xn)+(10*sin(Xn)) );
if(Xn1 >= (dst->width))
{
Xn1=0;
Yn1=0;
}
if(Yn1 >=(dst->height))
{
Xn1=0;
Yn1=0;
}
CvPointpt=cvPoint(Xn1, Yn1);
cvCircle(dst,pt, 4, CV_RGB(230,255,0), 2,CV_AA,0);
Xn=Xn1;
Yn=Yn1;
}
intmain( int argc, char** argv )
{
CvCapture*capture = 0;
if(argc == 1 || (argc == 2 && strlen(argv[1]) == 1 && isdigit(argv[1][0])))
capture= cvCaptureFromCAM( argc == 2 ? argv[1][0] - '0' : 0 );
elseif( argc ==&n ...
注:这个例子是从中国数字艺术在线上面看到的,没有做过调试,转载于此,仅仅是作为一个应用参考,供大家欣赏。原文的出处是:
===
最近看到有人用flash和摄像头做了一个互动游戏觉得很好玩,就利用OpenCV的库函数和VC仿照也做了个类似的呵呵。效果不是很好,拿出来献丑了。下面介绍一下,电脑上连接一个摄像头,启动程序后在视频窗口中就会有两个跳动的黄色小球作为你攻击的目标(小球搬来是要做成漂浮的泡泡的,没找到动力学方程,就随便设计了一个),还有一个白色的十字圈作为你的准星。拥有一个红的物体在摄像头前晃动来操纵你的准星,当准星击中黄色小球的时候小球就会消失。(这个游戏需要OpenCV
好了贴上源码看看吧
//
//
#include
#include
#include
#include
#include
#include
IplImage
CvHistogram
int
int
int
int
int
int
int
int
CvPoint
CvPoint
CvRect
CvRect
CvBox2D
CvConnectedComp
int
float
float*
int
CvScalar
//加载预定图像
void
{
IplImage
cvCvtColor(
int
cvInRangeS(
cvScalar(180,256,MAX(_vmin,_vmax),0),
cvSplit(
selection.x
selection.y
selection.width
selection.height=
cvSetImageROI(
cvSetImageROI(
cvCalcHist(
float
cvGetMinMaxHistValue(
cvConvertScale(
cvResetImageROI(
cvResetImageROI(
track_window
track_object
cvZero(
int
for(int
{
int
CvScalar
cvRectangle(
cvPoint((i+1)*bin_w,histimg->height
color,
}
cvReleaseImage(&tempimage);
}
//鼠标事件回调函数
void
{
if(
return;
if(
y
if(
{
selection.x
selection.y
selection.width
selection.height
selection.x
selection.y
selection.width
selection.height
selection.width
selection.height
}
switch(
{
case
origin
selection
select_object
break;
case
select_object
if(
track_object
break;
}
}
//颜色空间
CvScalar
{
int
static
{{0,2,1},
hue
sector
p
p
rgb[sector_data[sector][0]]
rgb[sector_data[sector][1]]
rgb[sector_data[sector][2]]
return
}
//划popo
void
{
const
CvPoint
pt1.x
pt1.y
pt2.x
pt2.y
pt3.x
pt3.y
pt4.x
pt4.y
cvCircle(
cvLine(dst,pt1,pt2,CV_RGB(255,255,255),2,CV_AA,
cvLine(dst,pt3,pt4,CV_RGB(255,255,255),2,CV_AA,
}
//点的移动
void
{
int
int
int
if
{
Xn1=0;
Yn1=0;
}
if
{
Xn1=0;
Yn1=0;
}
CvPoint
cvCircle(dst,
Xn=Xn1;
Yn=Yn1;
}
void
{
int
int
if
{
Xn1=0;
Yn1=0;
}
if
{
Xn1=0;
Yn1=0;
}
CvPoint
cvCircle(dst,
Xn=Xn1;
Yn=Yn1;
}
int
{
CvCapture*
if(
capture
else
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