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bool CreateCovers(byte[] imageData) { Texture2D imageTexture = new Texture2D(273, 126); imageTexture.LoadImage(imageData); imageTexture.Apply(); retur 阅读全文
posted @ 2020-05-20 16:01
艾孜尔江
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摘要:
```C# private Sprite LoadSourceSprite(string relativePath) {//把资源加载到内存中UnityEngine.Object Preb = Resources.Load(relativePath, typeof(Sprite)); Sprite sprite = null; ... 阅读全文
posted @ 2020-05-20 15:59
艾孜尔江
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