MagiEngine 0.7

Happy Qing-ming day~~~

After one day trip in my univeristy, I continued my work on MagiEngine.

I finished the framework of post effect system last week and did presentation to some of VP of my company.

It is kinda success but there are still some limitation of my implemenation:

1, all the post effect must be in a single chain.

2, blending between different render target is not supported.

To overcome these two limitations, I started to dig into my code and start to mark down which render target is for back buffer and which is for the chain render target. Also, remove the duplicate setting for each render targets in each pass.

Here is some screenshots of my work tonight (basically 2.5 hours), special thanks to James who remind me the changes of my code and keep discussing the idea of my engine with me.

 

Glow Effect:

 

Edge detection:

Corona effect:

 

 

 

Post godrays and tiles

 

 

posted on 2009-04-04 23:24  SigEric  阅读(406)  评论(1编辑  收藏  举报

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