摘要: 动态创建材质和Shader.Find()需要注意的问题 阅读全文
posted @ 2016-04-07 11:48 elfnaga 阅读(241) 评论(0) 推荐(0)
摘要: 动态修改Texture 阅读全文
posted @ 2016-04-07 11:29 elfnaga 阅读(114) 评论(0) 推荐(0)
摘要: 矩形相交,Rectangle Intersection Test 阅读全文
posted @ 2016-04-07 11:24 elfnaga 阅读(403) 评论(0) 推荐(0)
摘要: Unity3D - Shader for sprite clippinghttp://stackoverflow.com/questions/23165899/unity3d-shader-for-sprite-clipping 阅读全文
posted @ 2016-04-07 11:05 elfnaga 阅读(336) 评论(0) 推荐(0)
摘要: Line Intersectionhttp://forum.unity3d.com/threads/line-intersection.17384/ 阅读全文
posted @ 2016-04-07 10:46 elfnaga 阅读(454) 评论(0) 推荐(0)
摘要: 判断点在直线的哪一边 Determine which side of a line a point is 阅读全文
posted @ 2016-04-07 10:27 elfnaga 阅读(525) 评论(0) 推荐(0)
摘要: 因工作原因,需要导入格子数为1200x1200的Tiled地图文件(*.tmx)到Unity3d中显示出来。尝试过一些其它插件,后面发现X-UniTMX是比较好用的。 X-UniTMXhttp://forum.unity3d.com/threads/released-x-unitmx-a-tiled 阅读全文
posted @ 2016-04-07 10:10 elfnaga 阅读(1187) 评论(0) 推荐(0)