UBO笔记
摘要:        
UBO的引入对渲染引擎的影响比较大。const char *VertexShaderSource= "void main()" "{" " gl_Position=ftransform();" "}";const char* FragmentShaderSource= "layout(std140) uniform material" "{" " vec4 ambient;" " vec4 diffuse;" " float     阅读全文
        posted @ 2013-01-15 14:21 SoMiSoDo 阅读(1067) 评论(0) 推荐(0)
 
                    
                     
                    
                 
                    
                 
 
         浙公网安备 33010602011771号
浙公网安备 33010602011771号