UBO笔记
摘要:
UBO的引入对渲染引擎的影响比较大。const char *VertexShaderSource= "void main()" "{" " gl_Position=ftransform();" "}";const char* FragmentShaderSource= "layout(std140) uniform material" "{" " vec4 ambient;" " vec4 diffuse;" " float 阅读全文
posted @ 2013-01-15 14:21 SoMiSoDo 阅读(1072) 评论(0) 推荐(0)
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