虚幻4 Gbuffer
摘要:
// all values that are output by the forward rendering pass struct FGBufferData { // normalized float3 WorldNormal; // 0..1 (derived from BaseColor, M 阅读全文
posted @ 2020-09-24 15:55 c_dragon 阅读(449) 评论(0) 推荐(0)
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