摘要:
#include
GLfloat rquad; //立方体旋转角度
void init(void)
{
glClearColor(0.0f,0.0f,0.0f,0.0f);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST); //激活深度测试,以隐藏被遮挡面
} 阅读全文
posted @ 2011-03-05 21:39
孤独的猫
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