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Physically based rendering Add Comment!By Lukas Orsvärn on October 2nd, 2015 This is the first tech post by our new technical artist Lukas Orsvärn! To 阅读全文
posted @ 2016-03-03 10:44
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Linear algebra for game developers ~ part 4 Add Comment!By David Rosen on July 31st, 2010 Last time we talked about transformation matrices, and how t 阅读全文
posted @ 2016-03-03 10:33
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Linear algebra for game developers ~ part 3 Add Comment!By David Rosen on July 21st, 2010 I introduced vectors in Part 1, and a toolset for working wi 阅读全文
posted @ 2016-03-03 10:27
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Linear algebra for game developers ~ part 2 Add Comment!By David Rosen on July 3rd, 2009 Now that I've introduced vectors in Part 1, we need to look a 阅读全文
posted @ 2016-03-03 10:24
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Linear algebra for game developers ~ part 1 Add Comment!By David Rosen on July 1st, 2009 When I posted about decals last week, a number of readers com 阅读全文
posted @ 2016-03-03 10:22
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坐标系: z-axis ^ | | y-axis | / | / |/ +----------------> x-axis 围绕Z轴旋转叫做偏航角,Yaw;围绕X轴旋转叫做 俯仰角,Pitch;围绕Y轴旋转,叫做滚转角,Roll /////////////////////////////////// 阅读全文
posted @ 2016-03-03 09:39
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